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Last Rays of the Dying Sun in Dungeons & Dragons 5e

Deep Magic Volume 1

Last Rays of the Dying Sun

7-level Evocation

Casting Time: 1 action
Range/Area: 40ft.
Components: Verbal, Somatic
Duration: Instant
Attack/Save: DEX Save
Damage/Effect: Fire, Cold
A burst of searing heat explodes from you, dealing 6d6 fire damage to all enemies within range. Immediately afterward, a wave of frigid cold rolls across the same area, dealing 6d6 cold damage to enemies. A creature that makes a successful Dexterity saving throw takes half the damage.
At higher levels: When you cast this spell using a spell slot of 8th or 9th level, the damage from both waves increases by 1d6 for each slot level above 7th.
Available for: Sorcerer, Wizard with Illumination Specialization

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