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Servant of Yig in Dungeons & Dragons 5e

Creature Codex (p.325)

Servant of Yig CR: 4

Medium aberration, neutral evil
Armor Class: 12
Hit Points: 90
Speed: 30 ft , swim: 30 ft

STR

15 +2

DEX

14 +2

CON

16 +3

INT

14 +2

WIS

12 +1

CHA

14 +2

Saving Throws: DEX +4, CON +5, WIS +3, CHA +4
Skills: Perception +5, Persuasion +4, Stealth +6
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: blindsight 10ft., darkvision 60ft., Passive Perception 11
Languages: Abyssal, Common, Draconic, Infernal, Void Speech
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +3

The servant's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components

1/day: Confusion


Magic Resistance. The Servant of Yig has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The servant of Yig makes two attacks: one with its bite and one with its glaive.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or become poisoned. While poisoned this way, the target is incapacitated and takes 7 (2d6) poison damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the Servant of Yig can’t constrict another target.   Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

The hooded cultist utters a sibilant phrase. Then, like a fading mask of fog, his face suddenly vanishes and in its stead leers a monstrous serpent’s head. His terrible, slit eyes blaze unblinkingly as his scaly hands twist and contort in arcane gestures.

Priests of the Serpent God. Grim tales are told of a prehistoric race of evil snake-people who, wearing the guise of a human cult, have surreptitiously built a monstrous religion around the worship of-the serpent god Yig. As an actor dons a mask, these fiendish humanoids use illusory magic to imitate anyone they wish. This disguise is often betrayed, however, by the presence of the serpentfolk’s frightful, fetid scent.

Under Cloak of Blasphemy. Serpentfolk of Yig rely on natural cunning and the sorcery of their cold, reptilian bloodline to survive. These snake-people live in secret amongst the cities of civilized nations and plot to overthrow the warm-blooded inheritors of the world “when the stars are right.” Known as “they that walk the night,” the serpentfolk of Yig live to serve their dark god’s hideous, evil agenda. Many seek to become powerful spellcasters and master assassins to better serve their cruel life’s purpose. The Queen of Serpents considers the serpentfolk abominations, corrupted versions of true serpents, and there is great enmity between her followers and the followers of Yig.

The Snake That Speaks. In defiance of the creation myths surrounding the World Serpent Veles, the serpentfolk worship their Great Old One progenitor as the true Father of Serpents, knowing him by many names-Set, Quetzelcoatl, and Ningishzida among them. As their insidious cults grow in size-swollen with allied horrors like the Servants of Yig, the scitalis, and other reptilian monstrosities-the serpentfolk move further and further from their shadowed jungle enclaves to corrupt the credulous kingdoms of man.

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