Tome of Beasts 1 (p.231)			
	  Goat-Man CR: 3
  
	
    		
          Medium monstrosity, chaotic evil 
      
      Armor Class: 14 (natural armor)
      Hit Points: 65
      Speed: 
              40 ft
                                          
 
      
      
      
              Saving Throws: DEX +4
                    Skills: Acrobatics +4, Athletics +6, Stealth +6
                                      Condition Immunities: Charmed, Frightened
                    Senses: Darkvision 60ft., Passive Perception 11
                    Languages: understands Common, Giant, and Trollkin but can't speak
                    Challenge Rating: 3
        ( 700 XP)
                
                    Proficiency Bonus: +2
           
    		
       
  
                
    
      Charge. If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be forced prone.
 
     
        Actions
    Multiattack. The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.
 
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
 
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
 
                        This hunched, man-like figure lurches with a strange, half-hopping gait. Tattered clothing hangs from its muscled shoulders, and its legs are those of a ram, ending in cloven hooves.
 
Trespassers on the Rites. The first of the goat-men was the victim of a powerful curse intended to punish him for spying on magical rites exclusive to the women of his tribe. Admiring the grotesque result, the Black Goat of the Woods With a Thousand Young adopted him as its servant, and ensured that all who committed the same taboo fell to the same curse, and thus into the Black Goat’s service.
 
Bleating Speech. A goat-man’s head is tusked, adorned with curling ram’s horns, and its beard often drips with gore. Rows of transparent, needle-like, malformed teeth fill its mouth, making clear speech impossible for goat-men.
 
Serve Foul Cults. Cultists of Shub-Niggurath or the Black Goat in good standing are sometimes granted the services of a goat-man. The creatures guard ritual sites, visit settlements to capture or purchase suitable sacrifices, and perform certain unspeakable acts with cult members to call forth ritual magic.