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Temporal Collapse in Dungeons & Dragons 5e

Temporal Collapse

8-level Transmutation

Casting Time: 1 action
Range/Area: 120 feet (20-ft radius)
Components: Verbal, Somatic
Duration: Concentration, up to 1 minute
You unravel the threads of time in an area. Each creature in a 20-foot-radius sphere must succeed on a Constitution saving throw or take 8d10 Cold damage and lose their next reaction. At the start of their next turn, they must choose: forgo their action or movement. Creatures that succeed take half damage and suffer no other effects.
Available for: Mage

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