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Imp

Imps are devils from the Nine Hells. In the world of Sylva, devils have become neutral good, or at least neutral. These small winged folk have leathery wings and flame-colored skin. They also might have 1d4 horns on their heads. Their ears can be pointed or rounded, and shimmer at the tips with a gilded color.

ability score increase: Dexterity score increases by 1, Intelligence score increases by 1, Charisma increases by 1
age: Mature at twenty, live for up to 700 years
alignment: Tend towards chaotic alignments
Size: Tiny
speed: 30 ft, flying speed equal to walking speed
Languages: Common, Infernal
race features:

Devil's Sight - darkvision not affected by magical darkness for a range of 120 ft

Infernal Resistance - resistance to fire damage

Sting - as a melee attack, you can sting a creature within 5 feet of you. The target must make a Constitution saving throw, DC 12, taking 1d4 piercing damage whether it fails or saves, and takes an additional 1d4 poison damage on a fail.

Devil's Guile - once they hit at least 7th level, they gain advantage on saves against spells targeting them that are from the Enchantment school of spellcasting.


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