Imps are devils from the Nine Hells. In the world of Sylva, devils have become neutral good, or at least neutral. These small winged folk have leathery wings and flame-colored skin. They also might have 1d4 horns on their heads. Their ears can be pointed or rounded, and shimmer at the tips with a gilded color.
Devil's Sight - darkvision not affected by magical darkness for a range of 120 ft
Infernal Resistance - resistance to fire damage
Sting - as a melee attack, you can sting a creature within 5 feet of you. The target must make a Constitution saving throw, DC 12, taking 1d4 piercing damage whether it fails or saves, and takes an additional 1d4 poison damage on a fail.
Devil's Guile - once they hit at least 7th level, they gain advantage on saves against spells targeting them that are from the Enchantment school of spellcasting.
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