| Kobold egg guardians are some of the best warriors in a tribe, tasked with protecting the next generation. They pledge to give their lives to protect the tribe's eggs, though not before exhausting all their tricks.
Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13 | |
| Perception | +9; darkvision |
| Languages | Common, Sakvroth |
| Skills | Acrobatics +9, Athletics +11, Deception +9, Diplomacy +9 |
STR +3 , DEX +3 , CON +1 , INT +0 , WIS +0 , CHA +3 | |
| Items | crossbow (20 bolts), leather armour, longspear |
| AC | 19 |
| Saving Throws | Fort +9, Ref +12, Will +6 |
| HP | 48 |
| Speed | 25 feet |
| Melee | Longspear +12 [+7/+2] (reach 10 feet), 1d8+5 piercingClaw +12 [+8/+4] (agile, unarmed), 1d4+5 slashing |
| Ranged | Crossbow +12 [+7/+2] (range increment 120 feet, reload 1), 1d8+2 piercing |
| Special Abilities | Immobilizing Thrust The kobold egg guardian makes a longspear Strike. If the Strike hits, the target must attempt a DC 20 Reflex save. On a failure, the creature is immobilised until the kobold egg guardian moves, attacks with the longspear, or is no longer wielding the longspear.Luring Retreat (auditory, mental, visual) The kobold egg guardian screams and Strides up to their Speed. Each enemy who sees or hears the kobold egg guardian must succeed at a DC 17 Will save or be fascinated by the egg guardian for 1 round. On the creature's turn, it must use at least 1 action (or 2 actions on a critical failure) to move closer to the kobold egg guardian (while avoiding obvious dangers). Regardless of the result of the save, targets are then immune to Luring Retreat for 24 hours.
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