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Beast Transmutation in Dungeons & Dragons 5e

Obojima: Tales from the Tall Grass

Beast Transmutation

2-level Transmutation

Casting Time: 1 action
Range/Area: 30 ft.
Components: S
Duration: 1 hour (concentration)

This spell transforms a beast that you can see within range into a new humanoid form. An unwilling creature must succeed on a Wisdom saving throw to avoid the effect. The spell has no effect on a beast with 0 hit points.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form has the appearance of a humanoid of any race you choose. The target’s game statistics, excluding mental ability scores, are replaced by the statistics of a commoner. It retains its alignment and personality.

The target assumes the hit points of its commoner form. When it reverts to its normal form, the beast returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the beast’s normal form to 0 hit points, it isn’t knocked unconscious.

The creature is limited in the actions it can perform by the nature of its new form.

At higher levels:

When you cast this spell using a spell slot of 3rd level or higher, the spell’s duration increases by 1 hour for each slot level above 2nd.

Available for: Bard, Druid, Ranger, Wizard

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