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Mythic Odysseys of Theros

Satyr

Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness. Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.

ability score increase: +2 Charisma, +1 Dexterity
age: Satyrs mature and age at about the same rate as humans.
alignment: Satyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.
Size: Medium
speed: 35 feet
Languages: Common, Sylvan.
race features:

Fey: The creature type is fey, rather than humanoid.

Ram: Satyrs can use their head and horns to make unarmed strikes. If they hit with them, they deal bludgeoning damage equal to 1d4 + Strength modifier.

Magic resistance: Satyrs have advantage on saving throws against spells and other magical effects.

Mirthful leaps: Whenever Satyrs make a long or high jump, they can roll a d8 and add the number to the number of feet they cover, even when making a standing jump. This extra distance costs movement as normal.

Reveler: Satyrs have proficiency in the Performance and Persuasion skills, and they have proficiency with one musical instrument of their choice.


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