Aura of Blood Thirst. If the flind isn't incapacitated, any creature with the Rampage trait can make a bite attack as a bonus action while within 10 feet of the fl ind.
Multiattack. The flind makes three attacks: one with each of its
different flail attacks or three with its longbow.
Flail of Madness. Melee Weapon Attack: +9 to hit, reach 5 ft.,
one target. Hit: 10 ( 1d10+5 ) bludgeoning damage, and the target
must make a DC 16 Wisdom saving throw.
On a failed save,
the target must make a melee attack against a random target
within its reach on its next turn. If it has no targets within its
reach even after moving, it loses its action on that turn.
Flail of Pain. Melee Weapon Attack: +9 to hit, reach 5 ft., one
target. Hit: 10 ( 1d10+5 ) bludgeoning damage plus 22 ( 4d10 )
psychic damage.
Flail of Paralysis. Melee Weapon Attack: +9 to hit, reach 5 ft.,
one target. Hit: 10 (ldlO + 5) bludgeoning damage, and the
target must succeed on a DC 16 Constitution saving throw or
be paralyzed until the end of its next turn.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft.,
one target. Hit: 4 ( 1d8 ) piercing damage.