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Brannok “Clank” Rivenbraid

3 Level (0/2700 XP for level-up) Foundry Salvager Background Gearblood Dwarf Race / Species / Heritage Neutral Alignment
Barbarian (Path of the Battlefurnace)
Level 3
Hit Dice: 3/3
1d12+3 Class 1

STR
17
+3
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
8
-1
35
Hit Points
+1
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
25ft
Speed (walk/run/fly)
13
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+1 Dexterity
+5 Constitution
+0 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+5 Athletics STR
-1 Deception CHA
+0 History INT
+1 Insight WIS
+1 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+3 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+0 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Gear-Axe (Greataxe) +5 STR 1d8+3 slashing
Spring Gauntlet (Handaxe) +5 STR 1d6+3 bludgeoning
 Melee, Thrown (20/60ft)
Attacks


Rage (3/day): +2 melee damage, resistance to bludgeoning/piercing/slashing. Lasts 1 min.


Reckless Attack: Advantage on melee attack rolls using Strength; enemies gain advantage to hit you until next turn. (Can be used as Reaction when missing an enemy)


Danger Sense: Advantage on Dex saves against effects you can see.


Unarmored Defense: AC = 10 + Dex + Con (already included)


Battlefurnace Rage (3rd Level)
While raging:



  • You emit steam and clank with internal pressure.
  • Gain +5 ft movement.
  • Once per turn when you hit with a melee attack, deal 1d4 fire damage (overheat discharge).
  • Resistance to fire damage (damage is halfed).

Scrap Scavenger:
You can identify valuable mechanical scraps at a glance. Once per day, in a ruined or mechanical environment, you can scavenge 10 gp worth of useful parts or 1 minor invention (DM's discretion).


Darkvision: 60 ft


Tinkerer's Resilience: Advantage on saving throws against fire.


Gear-Fused: Parts of your body are reinforced or replaced with brass and steel. Gain +1 AC when not wearing heavy armor.


Sturdy Build: Advantage on checks to resist being grappled or moved.


Machine Empathy: Proficiency in Tinker's Tools and Arcana or Investigation.





Features & Traits

Set of artisan’s tools, a broken automaton piece, goggles with a cracked lens





Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money

Languages: Common, Dwarvish, Gearcant (a form of techno-jargon)


Proficiencies:



  • Armor: Light armor, medium armor, shields
  • Weapons: Simple weapons, martial weapons
  • Tools: Tinker's tools, Smith's tools




Languages & Proficiencies

You once survived the explotion of a boiler in your home Skyfoundry called Vex-13. You lost your left arm and part of your beard in the explosion leading to the following:



  • Your left arm is a hydraulic piston with a rotating tool socket.
  • You “listen” to machinery and swear you hear the whisper of The Great Machina.
  • Your beard contains at least three utility wires and a lockpick.
  • You consider emotions less useful than torque.
  • You once fixed a ruptured sky-engine with only a gear-cog, a fuel rag, and a half-empty flask of solderwine.

Brannok Rivenbraid was forged, not born. He took his first steps in the molten belly of Skyfoundry Vex-13, a clanking, drifting behemoth of rust and steam that creaked above the Edge like a dying god. His kin called him “Clank” before he could walk—after the sound his brass-plated shoulder made every time he fell onto the deckplates.


Raised in the roar of forgehammers and the hiss of pressure valves, Brannok earned his gear-arm after losing the original in the Coreback Eruption. It was an upgrade. Since then, he's collected and replaced more parts than he remembers, each bolted joint and piston-driven finger a scar and a story.


In Gearblood society, where strength is measured in solved problems and repaired engines, Brannok rose fast. He was a Forge-Captain by 20 and a living legend by 30—survivor of the Coreback Eruption, defeater of the Rustworn Leviathan, and the only engineer who dared enter the Crucible Deck without sealing the heat vents.


But his downfall came not by blade or blast, but by principle. Brannok refused to abandon a fractured foundry-node during a skyquake, choosing to stabilize it while others fled. The act saved the engines—but not his rank. Branded reckless, he left Vex-13 with nothing but his gear-axe, a ticking arm-core, and a beard full of bent memorial tags.


Now, Brannok wanders the broken skies and wreck-hulls of the Edge, seeking work, scrap, and a fight worth dying for. He listens to the ticking of his own bones and believes, like all Gearbloods, that the world is one vast broken machine. His role?
Fix it—or tear it apart trying.




Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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