Homebrew
6-level Enchantment
Choose a creature withing range, that creature becomes overwhelmed with rage at a single creature of your choice. The creature must make a Wisdom saving throw. Creatures you are fighting automatically succeed on the save. Creatures who fail their saving throws become charmed. Charmed creatures are given a single quest to kill or capture a creature that you know of that is on the same plane as you. The charmed creature must do all they can to fulfill this quest.