Homebrew
Wondrous Item
Legendary Requires Attunement
Produced by a special needle, this magic tattoo features designs that emphasize one color and devilish patterns. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there for an hour and spending atleast six hours bathing in direct moonlight. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Tattoo of Sins. While the tattoo is on your skin, you gain an ability associated with that color, as shown on the table below. The DM chooses the color or determines it randomly.d8 | Effect | Color |
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1 | Envy. When you activate this tattoo, you gain a +2 bonus to armor class against ranged attack rolls for 1 minute. For 1 minute, whenever an attacker makes a ranged attack roll against a target within 5 feet of you, you become the target of the attack instead. | Green |
2 | Gluttony. The next time you hit a creature with a weapon attack within 1 minute, that target takes an extra 10 (3d6) necrotic damage if it isn't a construct or an elemental, and you regain hit points of an amount equal to the extra necrotic damage dealt. | Orange |
3 | Greed. When you activate this tattoo, choose a minimum of 50 gp worth of gemstones or art objects to permanently sacrifice. For every 50 gp equivalent sacrificed, you deal 1 extra psychic damage on your next attack within 1 minute. If your next attack misses or no attack is made within 1 minute, you instead take the extra psychic damage. If 10 or more psychic damage is dealt or taken in a single attack using this ability, you must succeed on a DC 12 Wisdom saving throw or gain an effect from the Short-Term Madness table (DMG, pg. 259). The DC of this effect increases by 1 for every 10 extra psychic damage dealt using this ability. | White |
4 | Innocence. When you activate this tattoo, a 10-foot-radius sphere of energy emanates from you for 1 minute. Each creature with a brain that starts its turn within 10 feet of you or that enters within 10 feet of you during its turn must succeed on a DC 12 Intelligence saving throw against this magic or take 11 (2d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the creature’s Intelligence score, that score is reduced to 0. The creature is stunned until it regains at least one point of Intelligence. If a creature’s saving throw is successful or it regains at least one point of Intelligence, the creature is immune to the effects of this tattoo for the next 24 hours. | Black |
5 | Lust. The next creature that sees you within 10 minutes after activating this tattoo becomes charmed by you for 1 hour. If you are of a species and gender that the creature is normally attracted to, it regards you as it's true love while it is charmed. | Pink |
6 | Pride. You automatically succeed on your next saving throw within 1 minute of activating this tattoo. | Violet |
7 | Sloth. For 1 minute, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While this tattoo is active, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to end this effect. | Blue |
8 | Wrath. For 1 minute, you have advantage on Strength checks and Strength saving throws, you gain a +2 bonus to damage rolls when you make a melee weapon attack using Strength, and you have resistance to bludgeoning, piercing, and slashing damage. | Red |