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Abyssal Tiefling in Dungeons & Dragons 5e

Player's Handbook + 2024 Edition

Abyssal Tiefling

ability score increase: When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
age: Tieflings mature at the same rate as humans but live a few years longer.
alignment: Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The *Player’s Handbook* offers a list of languages to choose from. The DM is free to modify that list for a campaign.
race features:
  • Darkvision. Thanks to your abyssal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.
  • Demonic Resistance You have Resistance to Poison damage. You also know the Poison Spray cantrip.
  • Abyssal Legacy. Once you reach 3rd level, you learn the Ray of Sickness spell. Once you reach 5th level, you also learn the Hold Person spell. You always have these spells prepared. You can cast them each once without a spell slot, and you regain the ability to cast them in that way when you finish a Long Rest. You can also cast the spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the legacy).


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