druid subclass: Circle of the Shepherd
The druid comes with a great spell list that allows you to fill just about any role in a party. As a support character, you can't go wrong preparing spells like faerie fire, healing word, healing spirit, and enhance ability.
Speech of the Woods (2nd level): The Circle of the Shepherd gains the ability to converse with fey and beasts. You can read, speak, and write in Sylvan, plus you can understand and be understood by beasts. This essentially gives you a permanent version of the speak with animals spell. It doesn’t allow you to control beasts, but it does make them accessible as NPCs to interact with, opening the door for creating alliances with animals for aid in battle, or to act as informants, spy networks, or even just fluffy friends.
Spirit Totem (2nd level): Once per short or long rest, you can call upon an incorporeal spirit as a bonus action. The spirit can appear at any point you see within 60 feet and creates a 30-foot radius aura. You can also move this aura anywhere within 60 feet as a bonus action. The effect of the aura depends on which spirit you summon. The effect lasts for 1 minute or until you are incapacitated. They each carry a different type of perk for you, your party, and beings that you conjure:
The Unicorn Spirit helps creatures avoid and heal from damage.
Unicorn Spirit. The unicorn spirit lends its protection to those nearby. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.
Minor feature:
Pixie Dust: confusion and grants flight to other creatures.
Features & Traits