Echo Knight, Aasimar
Whenever you use your Manifest Echo feature, you can choose for it to manifest into one of the Vestiges of the Flame.
While your echo is a Vestige of the Flame, you can use a bonus action activate your Celestial Revelation Aasimar feature. Whenever you activate Celestial Revelation in this way Brilliance of Embers may use a reaction to expend a use of his Channel Divinity feature to channel divine energy into the Vestige. Alternatively, Brilliance of Embers can expend a use of Channel Divinity as an action to activate this feature, allowing you to use a reaction to activate your Celestial Revelation.
When divinely energized in this way, the Vestige allows you to perform the following actions:
| Name | Form | Abilities |
|---|---|---|
| Luma | Your Vestige appears as a giantess cleric. She wears white and red robes with the symbol of the Order of the Flame. She carries a large Warhammer which she wields in both hands. Her hair is braided with beads and other holy symbols to keep it out of the way during combat | Guided Strike: Before your Celestial Revelation ends, you may choose to gain +10 to an attack roll made by you or your Echo. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. Once you use this Vestige Feature, you cannot do so until Brilliance imbues your Vestige with divine energy again with his Channel Divinity as an Action. |
| Toma | Your Vestige appears as a dragonborn monk. She wears red leather robes, with wrappings on her wrists and ankles. On her back is the symbol of the Order of the Flame sewn into the leather. She carries a quarterstaff which she holds tucked under one arm. Her scales shimmer as she darts around the battlefield | Stunning Strike: Before your Celestial Revelation ends, whenever you or your Echo hits an opponent with an Unarmed Strike, you may attempt to make it a stunning strike. The target must make a Constitution saving throw. The DC equals 8 plus your wisdom modifier and proficiency bonus. On a failed save, the target has the Stunned condition until the start of your next turn and you may not use this Vestige Feature again until you finish a long rest. On a successful save, the target’s Speed is halved until the start of your next turn, and you may not attempt another stunning strike until then. |
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