Homebrew
| MOD | SAVE | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 19 | +4 | +8 |
| CON | 16 | +3 | +3 |
| MOD | SAVE | ||
| INT | 18 | +4 | +8 |
| WIS | 16 | +3 | +3 |
| CHA | 14 | +2 | +2 |
Evasion. If Agdon is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if he fails, provided he isn’t incapacitated. Haregon Leap. Agdon’s long jump is up to 40 feet and his high jump is up to 20 feet, with or without a running start. Lightning Scarf. When Agdon is hit by lightning his scarf charges up and he becomes Hasted. He can discharge the lightning on a successful attack adding 2d8 Lightning damage.
Multiattack. Agdon makes two Branding Iron or Dagger attacks. Branding Iron. Melee Weapon Attack: 1d20+9 to hit, reach 5 ft., one target. Hit: 4d6 fire damage, and the target is magically branded. Agdon is invisible to creatures branded in this way. The brand disappears after 24 hours, or it can be removed from a creature or object by any spell that ends a curse. Dagger. Melee or Ranged Weapon Attack: 1d20+9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4+5 piercing damage.
Fey Step. Agdon teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Uncanny Dodge. Agdon halves the damage that he takes from an attack that hits him. He must be able to see the attacker.