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Run'molo (Darkness) in Dungeons & Dragons 5e

The Traveler's Guide to Aellorah

Run'molo (Darkness)

0-level (Cantrip) Evocation

Casting Time: 1 action
Components: Somatic

Invoked [Cost: 2] - When invoked, all non-magical lights in a 60 ft. radius are snuffed, and the light level becomes dim. Within 30 ft, the light level becomes magically dark. A creature with darkvision cannot see through this darkness. The magical darkness spreads around corners, and cannot be illuminated even by magical light.

Scribed [Cost: 2] - When scribed onto an object or creature, it becomes invisible. An object can be a number of cubic feet in size equal to your Rune Potency; and the size of creature that can be affected depends on your Rune Potency: Small (1-2), Medium (3-6), Large (7+). Anything a creature is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. This effect requires concentration and lasts for up to 1 hour.

Synthesis [Cost: 2] - Combining this rune with an scribed or invoked rune renders the rune and its effects invisible for the duration of the scribed or invoked rune's effects. This effect is only visual, and does not obscure heat, sound, or other properties. This property only applies to the scribed or invoked rune, not the object or creature the rune is affecting.

Available for: Runescribe

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