Cantrips													 | 
													
														| NAME | 
														AB | 
														CAST | 
														RNG | 
														DUR | 
														DMG | 
														CMP | 
														# | 
													
																																																																	  | 
	 Guidance 
		 | 
    | 
  1 action | 
  Touch | 
  Concentration, up to 1 minute | 
	 | 
  VS | 
   | 
|   | Notes: | You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Mending 
		 | 
    | 
  1 minute | 
  Touch | 
  Instantaneous | 
	 | 
  VSM | 
   | 
|   | Notes: | This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Friends 
		 | 
    | 
  1 action | 
  Self | 
  Concentration, up to 1 minute | 
	 | 
  SM | 
   | 
|   | Notes: | For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn't hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM's discretion), depending on the nature of your interaction with it. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Vicious Mockery 
		 | 
    | 
  1 action | 
  60 ft. | 
  Instantaneous | 
	 2d6   | 
  V | 
   | 
|   | Notes: | You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). | 
																																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																	 									 																																										 																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																				Level 1 Spells 4 slots													 | 
													
														| NAME | 
														AB | 
														CAST | 
														RNG | 
														DUR | 
														DMG | 
														CMP | 
														# | 
													
																																																																	  | 
	 Sanctuary 
		 | 
    | 
  1 bonus action | 
  30 ft. | 
  1 minute | 
	 | 
  VSM | 
   | 
|   | Notes: | You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball. If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Identify 
		 | 
    | 
  1 minute | 
  Touch | 
  Instantaneous | 
	 | 
  VSM | 
   | 
|   | Notes: | You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it. If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Bane 
		 | 
    | 
  1 action | 
  30 ft. | 
  Concentration, up to 1 minute | 
	 1d6   | 
  VSM | 
   | 
|   | Notes: | Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Silvery Barbs 
		 | 
    | 
  1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw | 
  60 ft. | 
  Instantaneous | 
	 | 
  V | 
   | 
|   | Notes: | You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time. | 
																																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																																															  | 
	 Command 
		 | 
    | 
  1 action | 
  60 ft. | 
  1 round | 
	 | 
  V | 
   | 
|   | Notes: | You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn’t understand your language, or if your command is directly harmful to it. Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the DM determines how the target behaves. If the target can’t follow your command, the spell ends. Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you. Drop. The target drops whatever it is holding and then ends its turn. Flee. The target spends its turn moving away from you by the fastest available means. Grovel. The target falls prone and then ends its turn. Halt. The target doesn’t move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. | 
																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																		 									 																																										 																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																				Level 2 Spells 3 slots													 | 
													
														| NAME | 
														AB | 
														CAST | 
														RNG | 
														DUR | 
														DMG | 
														CMP | 
														# | 
													
																																																																	  | 
	 Calm Emotions 
		 | 
    | 
  1 action | 
  60 ft. | 
  Concentration, up to 1 minute | 
	 | 
  VS | 
   | 
|   | Notes: | You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Enhance Ability 
		 | 
    | 
  1 action | 
  Touch | 
  Concentration, up to 1 hour | 
	 | 
  VSM | 
   | 
|   | Notes: | You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains the effect until the spell ends.   Bear’s Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.   Bull’s Strength. The target has advantage on Strength checks, and their carrying capacity doubles.   Cat’s Grace. The target has advantage on Dexterity checks. It also doesn’t take damage from falling 20 feet or less if it isn’t incapacitated.   Eagle’s Splendor. The target has advantage on Charisma checks.   Fox’s Cunning. The target has advantage on Intelligence checks.   Owl’s Wisdom. The target has advantage on Wisdom checks. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Hold Person 
		 | 
    | 
  1 action | 
  60 ft. | 
  Concentration, up to 1 hour | 
	 | 
  VSM | 
   | 
|   | Notes: | Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Shatter 
		 | 
    | 
  1 action | 
  60 ft. | 
  Instantaneous | 
	 3d8   | 
  VSM | 
   | 
|   | Notes: | A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. | 
																																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																	 									 																																										 																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																				Level 3 Spells 3 slots													 | 
													
														| NAME | 
														AB | 
														CAST | 
														RNG | 
														DUR | 
														DMG | 
														CMP | 
														# | 
													
																																																												 																																																										  | 
	 Shatter 
		 | 
    | 
  1 action | 
  60 ft. | 
  Instantaneous | 
	 3d8  +   | 
  VSM | 
   | 
|   | Notes: | A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Motivational Speech 
		 | 
    | 
  1 minute | 
  60 ft. | 
  1 hour | 
	 | 
  V | 
   | 
|   | Notes: | Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature. At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the temporary hit points increase by 5 for each slot level above 3rd. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Dispel Magic 
		 | 
    | 
  1 action | 
  120 ft. | 
  Instantaneous | 
	 | 
  VS | 
   | 
|   | Notes: | Choose any creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used. | 
																																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																																															  | 
	 Slow 
		 | 
    | 
  1 action | 
  120 | 
  Concentration, up to 1 minute | 
	 | 
  VSM | 
   | 
|   | Notes: | You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration. An affected target’s speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted. A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it. | 
																																																																																		 
											 											 																																																																																																															  | 
	 Intellect Fortress 
		 | 
    | 
  1 action | 
  30 ft. | 
  Concentration, up to 1 hour | 
	 | 
  V | 
   | 
|   | Notes: | For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. The creatures must be within 30 feet of each other when you target them. | 
																																																																																		 
											 											 																																																																																	 
											 											 																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																																	 									 																																										 																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																				Level 4 Spells 1 slots													 | 
													
														| NAME | 
														AB | 
														CAST | 
														RNG | 
														DUR | 
														DMG | 
														CMP | 
														# | 
													
																																																												 																																																										  | 
	 Shatter 
		 | 
    | 
  1 action | 
  60 ft. | 
  Instantaneous | 
	 3d8  +   | 
  VSM | 
   | 
|   | Notes: | A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd. | 
																																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																																															  | 
	 Dominate Beast 
		 | 
    | 
  1 action | 
  60 ft. | 
  Concentration, up to 1 minute | 
	 | 
  VS | 
   | 
|   | Notes: | You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends. At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours | 
																																																																																		 
											 											 																																																																																	 
											 											 																																																																																	 
											 											 																																																																																																															  | 
	 Phantasmal Killer 
		 | 
    | 
  1 action | 
  120 ft. | 
  Concentration, up to 1 minute | 
	 4d10   | 
  VS | 
   | 
|   | Notes: | You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th. |