Ash Enwon
Pronouns he/him
Heritage Ridgeborne Emberkin
Emberkin
Emberkin are descended from fire elementals. They are humanoids whose bodies are a combination of flesh and fire.   Fireproof: You are immune to damage from magical or mundane flame.   Ignition: Mark a Stress to wreathe your primary weapon in flame until the end of the scene. While ablaze, it gives off a bright light and grants a 1d6 bonus to damage rolls against targets within Melee range.
Ridgeborne
Being part of a ridgeborne community means you’ve called the rocky peaks and sharp cliffs of the mountainside home.   Steady: You have advantage on rolls to traverse dangerous cliffs and ledges, navigate harsh environments, and use your survival knowledge.
Level 1
Class Wizard, School of War
Domains Codex , Splendor
Attributes
AGI
-1
Sprint
Leap
Maneuver
STR
0
Lift
Smash
Grapple
FIN
0
Control
Hide
Tinker
INS
+1
Perceive
Sense
Navigate
PRE
+1
Charm
Perform
Deceive
KNO
+2
Recall
Analyze
Comprehend
Damage and Health
Evasion 11
Armor
Stress
Minor
Damage
7 Major
Damage
14 Severe
Damage
HP:
Wizard Hope
Hope
Hope Feature Not This Time: Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll.
Experience
Experience Score
I'm drawing a blank here... 2
Ambitious 2
Class Feature
Prestidigitation You can perform harmless, subtle magical effects at will. For example, you can change an object’s color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object. Strange Patterns Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.
Weapons
Proficiency
  Wepaon P/S Trait Range Dam. Dice Type Size
Quaterstaff S Instinct Melee d10+3 phy 2h
Armor
  Armor Base Thresholds Base Score
Leather 6/13 3
Gold
Handfuls:       Bags:       Chest:  
Inventory
Torch
50ft of rope
basic supplies
minor stamina potion
tiny fire keeper
Domain Cards
Book of Ava
Power Push: Make a Spellcast Roll against a target within Melee range. On a success, they're knocked back to Far range and take d10+2 magic damage using your Proficiency.   Tava's Armor: Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava's Armor again.   Ice Spike: Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target's Difficulty instead. On a success, deal d6 physical damage using your Proficiency.
Book of Ava
Book of Illiat
Slumber: Make a Spellcast Roll against a target within Very Close range. On a success, they're Asleep until they take damage or the GM spends a Fear on their turn to clear this condition.   Arcane Barrage: Once per rest, spend any number of Hope and shoot magical projectiles that strike a target of your choice within Close range. Roll a number of d6s equal to the Hope spent and deal that much magic damage to the target.   Telepathy: Spend a Hope to open a line of mental communication with one target you can see. This connection lasts until your next rest or you cast Telepathy again.
Book of Illiat
Vault
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others. - Character Sheet v1.00 made by Tillerz - Updated: 2025-05-25

Created by

Drolrevo.

System

Daggerheart

Statblock Type

Character

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