Clay Steel CR: None

Medium construct (magidrone), chaotic good
Armor Class: 14
Hit Points: 46
Speed: 30 ft

STR

9 -1

DEX

16 +3

CON

13 +1

INT

8 -1

WIS

15 +2

CHA

14 +2

Saving Throws: Strength, Constitution
Skills:

Acrobatics +6, Insight +5, Perception +5, Persuasion +5, Slight of Hand +6

Damage Vulnerabilities: Thunder
Damage Resistances: Poison
Condition Immunities: Poisoned
Languages: Common
Challenge Rating: None
Proficiency Bonus: +3

Grit. Clay gains a number of grit points equal to his Wisdom modifier (2). He regains 1 expended grit point each time he rolls a 20 on the d20 roll for an attack with a firearm, or deals a killing blow with a firearm to a creature of significant threat. He regains all expended grit points after a short or long rest. Only one grit may be used per attack. The DC for Clay's effects is 13.

Disarming Shot. When Clay makes a firearm attack against a creature, he can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of Clay's choice and have that object be pushed 10 feet away from him.

Winging Shot. When Clay makes a firearm attack against a creature, he can expend one grit point to attempt to topple a moving target. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.

Speedloader. Clay can push himself into overdrive for a moment. On his turn, Clay can fully reload his weapons without an action. Once he uses this feature, he can’t do so again until he finishes a Short or Long Rest.

Firing in Melee. Being within 5 feet of an enemy doesn't impose Disadvantage on your attack rolls with Firearms.

Weapon Mastery. Clay can use the weapon mastery of his pistol, Vex. If Clay hits a creature with his pistol and deal damage to the creature, he has Advantage on his next attack roll against that creature before the end of his next turn.

Actions

Multiattack. Clay Steel can make two attacks with his Pistol.

Pistol. Ranged Weapon Attack +6 to hit, range 60/240 feet, one target. Hit: 1d10 + 6 piercing. Clay can fire 4 shots from his Pistol before he has to reload. If he rolls a 1 to hit, his weapon jams and he must repair it as an action.

Interface. Clay takes the Interface action, attempting to connect his mind to a machine he is touching.

Bonus Actions

Self Repair. Clay Steel can quickly diagnose and repair damages to his hull. On his turn, he can take a bonus action to regain hit points equal to 1d10 plus his proficiency bonus. Once he repairs himself in this way, he must finish a short or long rest before he can do so again.

Reactions

Machine Accuracy. Clay can calculate a course of action's likelihood of success. When he makes an ability check, he can roll a d10 and add the number rolled to the ability check. If the check fails, Clay analyzes his follies and regains the use of this ability. If the check succeeds, he cannot use this ability again until he finishes a short or long rest.


Created by

HalloweenIan.

Statblock Type

Monster

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