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Dark Minion in Pathfinder 1e

Dark MinionCR NULL


M Ou, Augmented
Senses: 60' Darkvision

Defense

AC: 10+CL+CAM
( all saves: +2+1/2CL )

Offense

Speed: 30'
Melee: Weapon of Darkness: +5/4CL+CAM+1 to hit & Weapon Die+CAM+1/4CL to damage
Space: 5'
Reach: 5'

Statistics

All Scores 10
Base Attack: CL CMB: CL CMD: 10+CL
Skills: Acrobatics, Climb, Escape Artist, Perception, Stealth, Swim equal to 3+CL+CAM
Languages: As Caster

Description

Shadowkin (Su): A dark minion is under the effects of a constant cloak with the darkvision (meld) and clearsight option. This cloak is treated as having been cast by the dark minion’s caster.

  • Clearsight: The target suffers no negative effects for being within a gloom the caster created but may choose to be affected beneficially when able (such as the reduced fall distance from Manifest Darkness’s thick darkness option). This is treated as possessing the see in darkness ability for the purposes of other Dark sphere effects. Clearsight also provides its benefits against gloom effects created by the caster’s allies; status as an ally is determined at the time the clearsight effect is granted.


Weapons of Darkness: When summoned, a dark minion is equipped with a single masterwork weapon (requiring simple weapon proficiency). Dark minions use their generic attack bonus (detailed above), are proficient in whatever weapons they are summoned with, and benefit from other increases and increases to their statistics as normal (including the +1 bonus to attack rolls by having a masterwork weapon). If summoned with a ranged weapon, the dark minion produces its own ammunition, but must reload normally. The dark minion gains a bonus on damage rolls equal to your CAM + 1/4 caster levels.


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