A horse sized insect with digging claws and acidic blood
Motives and Tactics: Burrow, drag away, feed, reposition
Difficulty: 14 |
Thresholds: 8/15 |
HP: 8 |
Stress: 3
ATK: +3 | Claws:Very Close | 1d12+2 physical
Experience: Tremor Sense +2
Features
Relentless (3) - Passive: The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Earth Eruption - Action: Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.
Spit Acid - Action: Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armour Slot without receiving its benefits (they can still use armour to reduce damage). If they can’t mark and Armour Slot, they must mark and additional HP and you gain a Fear.
Acid Bath - Reaction: When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. The is splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.