Dustriders
Manos de Fuego
Explosive
Common
Mods
Payload
Special Maneuvers
Direct Hit - Instead of designating a point within range, make an attack roll against a chosen target within range. If the target is hit successfully, the target will take 3d4 AP II Bludgeoning damage. Otherwise, the grenade will continue until its maximum distance or an obstacle is reached and then detonate.
Cluster Napalm - Loosen the ropes that tie the canisters together so they disperse over a wider area before throwing by spending a Bonus Action. This reduces the initial damage of the explosion by 1d4 but increases its radius to 25 feet.
Special Properties
Persistent Burning - The Manos de Fuego leave a persistent patch of a substance like burning napalm jelly for 3 rounds. Because it is a chemical fire, it cannot be extinguished until its fuel is depleted. All targets that start their turn in the area of effect of the grenade must make a Constitution saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength or Dexterity modifier (whichever is higher) or take 2d4 Persistent Burning damage until they put the fire out. Any non-magical flammable objects, worn or in the area of effect also catch on fire. Targets with Fire-Resistant Insert mods in their armor are unaffected.
Explosive - Radial effect: 15 foot sphere originating from detonation point, all targets in the radius must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength or Dexterity modifier (whichever is higher). A target that succeeds on its saving throw takes only half damage. Any target hit by a Direct Hit has disadvantage on their saving throw against the grenade.
Light - One can be held in each hand.
Thrown
Weight: 1
Handling: 1-Handed
Literally the Hands of Fire, a rope-linked cluster bomb of sorts that the Chiral Sky Pirates might use to terrorize Groundlings. On impact, the collection of various liquids in the 5 canisters react to one another and create a sort of napalm jelly that sticks to whatever surface it splashes on. If spun before being thrown, it almost resembles a hand because of the 5 canisters used.
| Type |
Damage |
Damage |
Range |
| Simple Ranged |
5d4 |
Fire |
25ft + 5x Strength Modifier |
Weight: 1lb