The Lucent River - Tier 1 Traversal
The everflowing tears of the Forgotten Gods according to the legend, which glowing-in-the-night waters have healing powers.

Impulses: Bar crossing, carry away the unready, divide the land

Difficulty: 13
Potential Adversaries: Eeligators, craymeleon

Features

Dangerous Crossing - Passive: Crossing the river requires the party to complete a Progress Dynamic Countdown (5). A PC who rolls a failure with Fear is immediately targeted by the “Undertow” action
without requiring a Fear to be spent on the feature.
Have any of the PCs forded rivers like this before? Are any of them
afraid of drowning?


Healing Waters - Passive: the players can take the waters of the river and with an Instinct Role, mixing with local herbs, can create a Minor Health Potion.

Undertow - Action: Spend a Fear to catch a PC in the undertow.
They must make an Agility Reaction Roll. On a failure, they take
1d6+1 physical damage and are moved a Close distance down
the river, becoming Vulnerable until they get out of the river. On
a success, they must mark a Stress.
What trinkets and baubles lie along the bottom of the riverbed? Do
predators swim these rivers?


Sunken Treasure - Reaction: when a player has taken the Undertow consequence it sees some object sunk at the bottom of the river. It can take a Strenght Action Roll (Difficulty 18) to take one of these objects (if it's night it can do so with advantage, because of the glowing water):
  • Thistlefolk Armor
  • Sableblade

  • Patient Hunter - Action: Spend a Fear to summon an Eeligator within Close range of a chosen PC. The beast appears in or
    near the river and immediately takes the spotlight.
    If slain, the beas has a pair of Sableleaf Shoes in its belly.
    What treasures does the beast have in their burrow? What travelers
    have already fallen victim to this predator?

    Created by

    Guardaboschi.

    System

    Daggerheart

    Statblock Type

    Environment

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