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Dustriders

Frag Grenade

Explosive

Common

Mods
  • Payload
  •   Special Maneuvers
  • Direct Hit: Instead of designating a point within range, make an attack roll against a chosen target within range. If the target is hit successfully, the target will take 1d6 AP I Bludgeoning damage plus your Strength modifier. Otherwise, the grenade will continue until its maximum distance or an obstacle is reached and then detonate.
  •   Special Properties
  • Fragmentation Explosive - Deals 2d8 thunder damage and 1d8 fire damage in its explosion radius. Deals unmitigated damage to vehicles and double the rolled damage to constructs and robotics.
  • Explosive - Radial effect: 10 foot radial sphere originating from detonation point, all targets in the radius must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength or Dexterity modifier (whichever is higher). Successful saves take half damage. Any target hit by a Direct Hit has disadvantage on their saving throw against the grenade.
  • Light - One can be held in each hand.
  • Thrown
  •   Weight: 1   Handling: 1-Handed

    A handheld explosive device, the frag grenade, otherwise referred to as the fragmentation grenade, is thrown in a shot-put manner to place it where the user desires. The frag grenade contains a hexolite charge, a lever-operated fuse, and is shaped similarly to an avocado or a pineapple. It has earned the nickname 'Ambassador Pineapple' because of its appearance. The lever is spring-loaded and once the pin is pulled, opens up once the user's hand releases the lever, lighting the 5 second fuse.

    Type Damage Damage Range
    Simple Ranged 2d8 Thunder damage / 1d8 Fire damage Thunder 25ft + 5x Strength Modifier


    Weight: 1lbs


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