A horse-sized insect with digging claws and acidic blood.
Motives and Tactics: Burrow, drag away, feed, reposition
Difficulty: 14 |
Thresholds: 8/15 |
HP: 8 |
Stress: 3
ATK: +3 | Claws: Very close | 1d12+2 phy
Experience: Tremor Sense +2
Features
Relentless (3) - Passive: The Burrower can be spotlighted up to
three times per GM turn. Spend Fear as usual to spotlight them.
Earth Eruption - Action: Mark a Stress to have the Burrower burst
out of the ground. All creatures within Very Close range must
succeed on an Agility Reaction Roll or be knocked over, making
them Vulnerable until they next act.
Spit Acid - Action: Make an attack against all targets in front of the
Burrower within Close range. Targets the Burrower succeeds
against take 2d6 physical damage and must mark an Armor Slot
without receiving its benefi ts (they can still use armor to reduce
the damage). If they can’t mark an Armor Slot, they must mark
an additional HP and you gain a Fear.
Acid Bath - Reaction: When the Burrower takes Severe damage,
all creatures within Close range are bathed in their acidic blood,
taking 1d10 physical damage. This splash covers the ground
within Very Close range with blood, and all creatures other than
the Burrower who move through it take 1d6 physical damage