An ambitious and ostentatiously dressed socialite.
Motives and Tactics: Discredit, gain favor, maneuver, scheme
Difficulty: 12 |
Thresholds: 4/8 |
HP: 3 |
Stress: 4
ATK: -4 | Dagger: Melee | 1d4+2 phy
Experience: Socialite +3
Features
Mockery - Action: Mark a Stress to say something mocking and
force a target within Close range to make a Presence Reaction
Roll (14) to see if they can save face. On a failure, the target
must mark 2 Stress and is Vulnerable until the scene ends.
Scapegoat - Action: Spend a Fear and target a PC. The Courtier
convinces a crowd or prominent individual that the target is the
cause of their current conflict or misfortune.