A coruscating mass of uncontrollable magic.
Motives and Tactics: Confound, destabilize, transmogrify
Difficulty: 14 |
Thresholds: 7/14 |
HP: 7 |
Stress: 3
ATK: +3 | Warp Blast: Close | 1d12+6 mag
Features
Arcane Form - Passive: The Elemental is resistant to magic
damage.
Sickening Flux - Action: Mark a HP to force all targets within Close
range to mark a Stress and become Vulnerable until their next
rest or they clear a HP.
Remake Reality - Action: Spend a Fear to transform the area
within Very Close range into a different biome. All targets within
this area take 2d6+3 direct magic damage.
Magical Reflection - Reaction: When the Elemental takes damage
from an attack within Close range, deal an amount of damage to
the attacker equal to half the damage they dealt.
Momentum - Reaction: When the Elemental makes a successful
attack against a PC, you gain a Fear