A living flame the size of a large bonfire.
Motives and Tactics: Encircle enemies, grow in size, intimidate, start fires
Difficulty: 13 |
Thresholds: 7/15 |
HP: 9 |
Stress: 3
ATK: +3 | Elemental Blast: Far | 1d10+4 mag
Features
Relentless (2) - Passive: The Elemental can be spotlighted up to
two times per GM turn. Spend Fear as usual to spotlight them.
Scorched Earth - Action: Mark a Stress to choose a point within
Far range. The ground within Very Close range of that point
immediately bursts into flames. All creatures within this area
must make an Agility Reaction Roll. Targets who fail take 2d8
magic damage from the flames. Targets who succeed take half
damage.
Explosion - Action: Spend a Fear to erupt in a fiery explosion.
Make an attack against all targets within Close range. Targets
the Elemental succeeds against take 1d8 magic damage and are
knocked back to Far range.
Consume Kindling - Reaction: Three times per scene, when
the Elemental moves onto objects that are highly flammable,
consume them to clear a HP or a Stress.
Momentum - Reaction: When the Elemental makes a successful
attack against a PC, you gain a Fear