Mud, an awful inconvenient *friend* to have.
Motives and Tactics: try to help - fucking it up, talking, nagging, go home if tired,
Difficulty: 12 |
Thresholds: 3/6 |
HP: 3 |
Stress: 4
ATK: -4 | Club: 1d4 physical
Experience: lucky +2
Features
Unnerving information - Action: Mark a stress to give out unneeded and stressful information about yourself to a PC. The PC is forced to make an instinct roll, Dff:12. If the roll fails: the pc must mark 2 Stress.
Unhelping hand - reaction: Mark a stress to try to *help* a PC with a roll giving them disadvantage on their action roll.
Duck and run - reaction: If Mud is in danger, spend 2 Fear to send Mud back back to his hut. Waiting for the heroe´s.