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Juzamabad's Cry in Dungeons & Dragons 5e

Juzamabad's Cry

5-level Enchantment

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 action
Range/Area: 120"
Components: Verbal
Duration: 3x proficiency bonus in rounds
The magician breathes in long forgotten Orthosian air and begins a chant that brings the blood of all creatures to the boil.   Every creature within range gains the following at the start of their turn while within range or until the spell ends:
  • temporary hit points equal to magician proficiency (if allied)
  • temporary hit points equal to half magician proficiency (if not allied)
  • deal additional melee damage equal to magician proficiency (if allied)
  • deal additional melee damage equal to half magician proficiency (if not allied)
  • immune to charmed and frightened conditions
  • ignore one level of exhaustion effects
Magician's speed is reduced to half.
At higher levels: When cast using a spell slot of 6th level or higher, the extra damage on weapon attacks increases by 2 for each slot level above 5th.
Available for: Atlantis 12th Iteration

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