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Agatha Whitecrest in Pathfinder 1e

Agatha Whitecrest CN
Character Name Alignment
Winter Sphere Witch 5 , Prestige Winter Witch 7 , Conscript 12
Character Level
Human M
Race Size
Female 90(Venerable)
Gender Age
4'11" 96lbs
Height Weight
Silver-blue Steel Blue
Hair Eyes
Lord Gillian
Player
Phlegyas Irrisen
Deity Homeland
- 330000/475000
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
12 +1 N/A +1
Dex
Dexterity
19 +4 N/A +4
Con
Constitution
16 +3 N/A +3
Int
Intelligence
24 +7 N/A +7
Wis
Wisdom
18 +4 N/A +4
Cha
Charisma
16 +3 N/A +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
174+12
8/Bludgeoning 3/Cold Iron, 10 Cold 20 Negative, 4 Bleed
0
Initiative
Dex
Modifier
+4
+4
+0
BAB
+12/7
ARMOUR CLASS
Total AC
Armour
Shield
Dex
22
+4
+0
+4
Size
Natural
Deflection
Misc
+0
+3
+0
+1
Touch
18
Flat Footed
18
Flat Footed + Touch
14
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +15 +8 CON +3 +0 +4 +0
Reflex +14 +8 DEX +4 +0 +2 +0
Will +14 +8 WIS +4 +0 +2 +0
Saving Throw Notes

+3 Luck to Touch AC
+1+1/10 level to Fort

Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+13 +12/7 +1 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
27 10 +12/7 +1 +4 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30ft
-
-
-
-
-
Languages

Common, Hallit(Ethnic), Skald(Intelligence), Giant(Intelligence), Taldane(Intelligence), Kelish(Intelligence), Dwarven(Intelligence), Sign Language(Linguistics), Abyssal(Linguistics), Draconic(Linguistics), Varisian(Linguistics), Goblin(Linguistics), Cyclops(Linguistics), Osiriani(Linguistics), Polyglot(Linguistics)

Spell List

Spell Points: 31

Conjuration: 4
Creation: 7
Enhancement: 6
Nature: 7
Telekinesis: 7

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +19 (DEX)  +4 +12 +3
Bluff +20 (CHA)  +3 +12 +5
Climb +3 (STR)  +1 +0 +2
Diplomacy +5 (CHA)  +3 +0 +2
Disable Device* +8 (DEX)  +4 +1 +3
Disguise +5 (CHA)  +3 +0 +2
Escape Artist +4 (DEX)  +4 +0 +0
Fly +4 (DEX)  +4 +0 +0
Heal +21 (WIS)  +4 +12 +5
Intimidate +9 (CHA)  +3 +1 +5
Knowledge: Arcana +24 (INT)  +7 +12 +5
Knowledge: Dungeoneering +13 (INT)  +7 +1 +5
Knowledge: Local +13 (INT)  +7 +1 +5
Knowledge: Nature +13 (INT)  +7 +1 +5
Knowledge: Planes +13 (INT)  +7 +1 +5
Knowledge: Religion +13 (INT)  +7 +1 +5
Perception +21 (WIS)  +4 +12 +5
Ride +8 (DEX)  +4 +1 +3
Sense Motive +21 (WIS)  +4 +12 +5
Spellcraft* +31 (INT)  +7 +12 +12
Stealth +28 (DEX)  +4 +12 +12
Survival +10 (WIS)  +4 +1 +5
Swim +18 (STR)  +1 +12 +5
Use Magic Device* +20 (CHA)  +3 +12 +5
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +7 (INT)  +7 +0 +0
Craft: Firearms +24 (INT)  +7 +12 +5
Craft: Alchemy +26 (INT)  +7 +12 +7
Craft: Artistry +24 (INT)  +7 +12 +5
Knowledge: Engineering +13 (INT)  +7 +1 +5
Knowledge: Geography +13 (INT)  +7 +1 +5
Knowledge: History +24 (INT)  +7 +12 +5
Knowledge: Nobility +13 (INT)  +7 +1 +5
Linguistics* +24 (INT)  +7 +12 +5
Perform: Sing +21 (CHA)  +3 +12 +6
Profession: Sailor +21 (WIS)  +4 +12 +5
Sleight of Hand* +19 (DEX)  +4 +12 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Skill Notes
Skill Ranks: 162 = 4+6(Int)+2(Background)+2(Setting)+1(FCB)+1(Skillful)+1(Alchemy)+1(Fencing)+1(Headband - Sailor)
Fencing: +5 Ranks in Bluff+5/Talent
Skill Superiority: 2+1/2 level Competence to Spellcraft/Stealth
Alchemy Sphere: 5 Ranks Craft(Alchemy)+5/Talent
Masterwork Tools: Artistry/Alchemy +2
Luckstone: +2 Luck to Skill/Ability/Saves
Feats

Antihero Bonus Feat: Toughness/Endurance/Diehard
Antihero Bonus Feat 2: Companion Concentration
Drawback Bonus Feat: Mind Hand(Protokinesis)
Level 1: Watchful Companion
Level 3: Counterweight > Weapon Focus(Firearms)
Level 5: Toxic Spell(Metamagic)
Level 7: Mage of Ice and Rime
Level 9: Noxious Fog
Level 11: Sphere Virtuoso [Mass], [Strike]
Brew Potions Bonus Feat: Arcane Strike
Conscript Bonus 1: Spell Cartridges
Conscript Bonus 2: Extra Talent - Sniper: Weapon Shot
Conscript Bonus 3: Sphere Focus - Alchemy
Conscript Bonus 4: Spell Attack
Conscript Bonus 5: Witchwarped(Giant's Fortitude)
Conscript Bonus 6: (Improved) Vital Strike
Gunsmithing Bonus Feat: Champion Strike
Level 5 Origin Talent Auxiliary 1: Convenient Appendage(Arm is recovering)
Level 5 Origin Talent Auxiliary 2: Hover
Level 10 Origin Talent Potent: Extra Limb(Arm recovered)
FCB Feat: 12/18 (Arcane Venin/Extra Talent - Ranged Creation)

Special Abilities

Ability Scores:
10-6 Str 16-6 Dex 14-6 Con 16+5 Int 12+3 Wis 13+3 Cha
Venerable Age(-6 Physical(Countered by Mantle of Immortality), +3 Mental)
Human(Custom)
Potent Talent: Damage Reduction(Cold Iron)/Hover
Auxiliary Talent 1: Developed Tolerance - +2 vs Ability Drain, Death Effects
Auxiliary Talent 2: Skirt Death - +5 Stabilize, Add level to Con to determine death
Auxiliary Talent 3: Developed Tolerance - +2 vs Pain/Bleed/Sicken/Nausea
Utility/Auxiliary Talent: Redundant Physiology(Phenomenal) - Immunity to Pain/Bleed Effects
Bonus Origin Talent: Quick on the Uptake
Auxiliary Talent 4: Convenient Appendage(Recovering Arm)
Auxiliary Talent 5: Hover


Oaths 8: Forbidden Knowledge(2, Isolation Terror), Oath Against Mercy(2), Cryptkeeper(1), Oath of Honor(2, General), Oath of Loyalty(1, Phlegyas)
Boons: Renewal(2 - Forbidden Knowledge), Skillful(1 - Oath of Honor), Skill Superiority - Spellcraft/Stealth(1 - Oath of Honor/Loyalty), Whisperer to the Lost(1 - Cryptkeeper), Negative Energy Resistance (1 - Oath Against Mercy), Devotee's Guidance - Sniper Specialization(1 - Oath Against Mercy)

Mythic Tradition: Demon of Winter
Something in the Numerian Fluids that Agatha drank changed her fundamentally. During her Sleep of Experience, she dreamed of Rosewater's past, living out an existence in the Abyss and learning that her soul is intrinsically linked to Rosewater - who is, in reality, the transmigrated soul of her dead husband, who originally made a demonic pact to continue protecting her beyond death.
Mythic Quality: Spherebound(+2 Conjuration, -1 Else)
Mythic Drawbacks: Vulnerability(Fire), Sealed(Can only access powers in Coldness severity 3+/Temperatures below freezing)
Mythic Boons: Form of Power(Base Form: Elemental Movement - Air, Whirlwind, Outsider Body - Anarchic Form), Mythic Casting(+1 Weather, Nature), Mythic Magic Talents
Mythic Path/Archetype: Champion Demon
Champion's Strike: Distant Barrage - As a swift action, you can expend one use of mythic power to make a ranged attack at your highest attack bonus. This is in addition to any other attacks you make this round. When making this attack, ignore the target’s cover and concealment other than total cover, and add your tier to the attack roll. Damage from this attack bypasses all damage reduction.
Tier 1 Ability: Gain Gore attack - 1d8+1.5 Strength Cold Iron/Magic Piercing damage
Tier 1 Feat: Weapon Focus(Mythic)
Tier 2 Ability: Gain Electricity Resist 20 and immunity to Poison
Tier 2 Feat: Sphere Mastery(Weather - Permanent Mantle/X2 Severity Buildup)
Tier 2 ASI: +2 Dexterity

Traits

Obnoxious(Social): +1 to Perform(Sing) and it's a class skill
Numerian Fluid Indulger(Social): May reroll Numerian Fluid effects 1/day
Fate's Favored(Faith): +1 to all Luck bonuses
Careful Combatant(Combat): First and Second squares don't provoke AoO when Withdrawing
Insatiable(Drawback): Goods and services cost 10% more, requires twice as much food/drink
Misbegotten(Drawback): -2 on Dex-based checks(stroke victim)
Major Drawback: One Arm(stroke victim)

WEAPONS
Name AB Critical Type Range Ammo Dmg
Champion Cartridge(+1 Dbl Barrel Musket) +13/8 x4 Force 40ft N/A 1d4+7+Riders
Champion Double Cartridge(+1 Dbl Barrel Musket) +9/4 x4 Force 40ft N/A 2d4+14+Riders
MWK Blunderbuss +13/8 x2 B and P 10ft/15ft Cone Pellets or Bullets 1d8+7+Riders
Ice Dagger +13/8 19-20 x2 S and P 20ft Thrown 1d4+4+4Cold
Ice Revolver +13/8 x4 B and P 20ft N/A 1d8+7+4Cold+Riders
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
+1 Chain Shirt5Light Armor-220%25lbsNone
Sphere Abilities

Casting Tradition: Witchwander Bastardry
A personalized, hybrid form of prepared and spontaneous spellcasting developed through decades of wandering Golarion, incorporating various techniques and methods practiced in the vast distances between Irrisen and Alkenstar.
Spell Points: 1/Level+1/Level+Int
Caster Level: 11
DC: 23 (10+1/2 CL+Int)
Practitioner Ability: Intelligence
Drawbacks(9): Prepared Casting, Mental Focus, Galvanized(Firearms), Verbal Casting, Skilled Casting(Perform: Sing), Witchmarked(Constantly surrounded by a supernatural chill that causes frost to cling to her clothing), Material Casting(10gp per CL monthly for magic herbs and incense), Substantial Casting, Innate Curse(Reclusive)
Boons(2): Easy Focus, Bound Creature(Rosewater)

Sphere: Conjuration(Bound Creature)
Personal Talents: Greater Summoning(Drawback), Extra Companion x2(Level 2, 7), Skillful Companion(Level 4, Homogenous at 6)
Drawbacks: Object-Bound(Greater Summoning), Extended Summoning(Lingering Summon)
Companion 1: Rosewater(Biped, Bound Companion)
Talents: Distinct Kin - Demon(Archetype), Mage(Archetype), Magical Companion(Free Form), Implement Bearer(Archetype Bonus)
Companion 2: Piper(Biped, level 3)
Talents: Distinct Kin - Construct(Archetype), Mage(Archetype), Magical Companion(Free Form), Implement Bearer(Archetype Bonus), Lingering Summon(Drawback)
Companion 3: Perri(Biped, level 7)
Talents: Distinct Kin - Construct(Archetype), Mage(Archetype), Magical Companion(Free Form), Implement Bearer(Archetype Bonus), Lingering Summon(Drawback)

Sphere: Enhancement(Bonus)
Talents: Bestow Intelligence(Drawback), Animate Object(Level 2), Mass Enhancement [Mass](Virtuoso), Crippling Strike[Strike](Virtuoso)
Drawback: Constructor

Sphere: Telekinesis(Bonus)
Object Touch AC: 17+Size (10+Int)
Object CMD: 28+Size (10+Int+CL)
Max Size: Large
Talents: Telekinesis(Basic), Seizing Strike[Strike](Virtuoso), Divided Mind[Mass](Virtuoso)

Sphere: Destruction(Level 1)
Damage: 5d6 Cold
Range: Touch/Close
Talents: Freezing Blast(Drawback), Energy Strike(Level 6), Epicenter(Level 8)
Drawback: Energy Focus(Cold)

Sphere: Nature(Patron Bonus Talent 1)
Base Element: Water(Fog/Freeze/Vortex)
Talents: Master of Elements(Metal/Plant/Air, level 3 Bonus Talent), Nature Sight(Spirit, Level 5 Bonus Talent), Environmental Presence[Mass](Level 9 Bonus Talent), Nature's Weapon(Spirit, Level 7 Bonus Talent), Elemental Strike[Strike](Level 11 Bonus Talent)


Sphere: Weather(Winter Witch 5)
Talents: Control Weather(Base), Boreal Glare(Level 12), Greater Weather(Level 9), Wind Tunnel(Level 10)
Drawback: Personal Mantle(Mantled Caster)

Sphere: Creation(Prestige 6)
Materials: Ice, Water, Steam
Talents: Gaseous Generation(Steam Only), Divided Creation[Mass](Drawback), Transmuting Strike[Strike](Virtuoso), Ranged Creation(Touch>Short, Extra Magic Talent)
Drawbacks: Water Wizard, Limited Creation(Create only)


Martial Tradition: Witchwander Gunnery
Proficiencies: Simple Weapons, Light Armor, All Shields, Firearms
Practitioner Ability: Intelligence
Equipment Sphere: Firearm Proficiency(Basic), Mechanical Savant(Basic), Unorthodox Firing(Basic), Expert Reloading(Level 1), Natural Materials x1(Level 3), Shield Training(Basic)
Bonus Feat: Gunsmith

Sphere: Sniper(Tradition)
Specialization: Move action to add 1/2 BAB+1 to damage+minimum die result is 3
Talents: Deadly Shot(Basic), Weapon Shot(Extra Talent)
Deadly Shot: 3d6/3d10 + Disarm

Sphere: Duelist(Level 2)
Talents: Blooded Strike 4(Basic), Scar Tissue(DR 8/Bludgeoning, -4 Bleed, Level 9 Bonus), Ooze Ichor(Level 11)

Sphere: Fencing(Level 1 Bonus)
Talent: Fatal Thrust 3d6(Basic), Death From Afar(Level 7), Exploitative Strike(Level 12)

Sphere: Alchemist(Conscript Talent 2)
DC: 24(10+1/2 Craft Alchemy+Int+1) Will or Fortitude
Talent: Poison(Base), Catalyzed Poison(Level 4), Food Poisoning(Level 5 Bonus), Potent Poisons(Level 5), Painful Venin x2(Level 6, 7), Three Wise Monkeys(Level 8), Specialized Toxins(Undead, Constructs, Evil Outsiders, Level 7 Bonus)
Legendary Talents: Witch Doctor's Curse(Level 9), Petrification Poison(Level 10), Mindrot(Level 11 Bonus)
Poisons: Fatigue for 2 Min, Magic Talent, Deaf/Blind/Mute, Petrification

History

Originally born in Irrisen, the sheer boredom and lack of mirth in that frozen wasteland drove her to extreme lengths to alleviate said boredom.
Not proud of her past, she grew up largely distrustful of divinity - and even outright hateful towards most of the Good-aligned deities - which drove her to seek a form of eternity of her own.
Feeling something inside her enkindled, Agatha eventually made her way towards Numeria where she was introduced to firearms and the strange fluids - developing a tolerance for the mutagenic properties of that, along with an appreciation for social drinking.
Wielding a blunderbuss and chasing the secrets of black powder, Agatha developed a modification of that favorite Magic Missile as she trekked all the way south, through the Inner Sea region to the far-off wastes of Alkenstar.
In the following decades, she managed to secure training with craftsmen in that stronghold, and then retraced her steps back to the north, setting her roots in Absalom for the time being to build up enough resources for another push back to Numeria and resume her studies of the technology there.

Arms & Equipment

Riders: Weapon+Spell(Poison)+3 Bleed(1 per 3 BAB)+2d6 Precision(2+2 per 5 BAB)+2d6(Special Attack, Expend Focus, 1+1 per 4 BAB)+Disarm(On hit)

Agatha - 102,050g/138,000g

MWK Blunderbuss - 2300g(Starter)
+1 Double-Barrelled Musket - 4800g
+1 Chain Shirt - 1250g
Luckstone - 20,000g
Cyclops Helm - 5600g
Headband of Mental Prowess +2(Int/Wis, Profession: Sailor) - 10,000g
Belt of Physical Perfection +2 - 16,000g
Mantle of Immortality - 50,000g
Gunslinger's Poncho(unequipped) - 14,000g

Rosewater - 45,600g/48,000g
Luckstone - 20,000g (unequipped)
Cyclops Helm - 5600g
Headband of Mental Prowerss +2(Int/Cha, Spellcraft) - 10,000g
Belt of Physical Perfection +2 - 16,000g
Cloak of Effulgent Escape - 14,000g

Piper - 45,600g/48,000g
Luckstone - 20,000g
Cyclops Helm - 5600g
Headband of Mental Prowerss +2(Int/Cha, Spellcraft) - 10,000g
Belt of Physical Perfection +2 - 16,000g
Cloak of Effulgent Escape - 14,000g

Perri - 11200g/48,000g

Cyclops Helm x2 - 5600g

Class Features

Winter Sphere Witch:
Cold Flesh: Permanent Endure Elements vs Cold Temperatures
Ice Magic: Cold Effect DC +1, Can't Learn Fire Talents
Hex 1: Cauldron
Hex 2: Iceplant(+2 Nat AC, Permanent Endure Elements)
Hex 3: Cold Flesh (5 Cold Resist)
Hex 4: Gift of Consumption
Hex 5: Icy Tomb
Hex 6: Hoarfrost
Brew Potion Bonus Feat 1: Arcane Strike
Patron Talent 1: Nature Sphere
Patron Talent 2: Master of Elements(Buy off Limited Nature 1)
Patron Talent 3: Nature Sight(Buy off Limited Nature 2)
Patron Talent 4: Nature's Weapon
Patron Talent 5: Environmental Presence [Mass]
Patron Talent 6: Elemental Strike [Strike]
Patron Talent 7:
Patron Talent 8:
Patron Talent 9:
Patron Talent 10:
Freeze and Thaw(Prestige 2) - Freeze or thaw 5 cubic feet of water or 10 cubic feet of snow 1/2 class level per day.
Unnatural Cold(Prestige 3) - Halve Cold Resistance
Sculpt Ice and Snow(Prestige 4) - Stone Shape(Ice and 2x Snow only)
Blizzard Sight(Prestige 6) - Able to see normally in natural or magical Rain, Sleet, Hail, Fog, Snowstorms, Blizzards, and similar conditions




Conscript:
Bonus Feat 1: Spell Cartridges
Bonus Talent 1: Fencing Sphere
Bonus Feat 2: Extra Talent(Sniper - Weapon Shot)
Bonus Talent 2: Alchemy Sphere(Poisons)
Bonus Feat 3: Sphere Focus - Alchemy
Bonus Talent 3: Alchemy - Food Poisoning
Bonus Feat 4: Spell Attack(Combat)
Bonus Talent 4: Specialized Toxins(Undead, Construct)
Bonus Feat 5: Witchwarped(Giant Toughness - An icy carapace granting temp HP)
Bonus Talent 5: Scar Tissue
Bonus Feat 6: Vital Strike(Combat)
Bonus Talent 6: Mindrot
Bonus Feat 7: Great Focus(Combat)
Bonus Talent 7:
Bonus Feat 8:
Bonus Talent 8:
Bonus Feat 9:
Bonus Talent 9:
Bonus Feat 10:
Bonus Talent 10:
Bonus Feat 11:

Creatures & Mounts

At first merely a figment of Agatha's subconscious, Arseni recently gained a permanent form as a horrific little gremlin of a hairless alleycat with no distinct breed, blue-black coloration, and blue/gold heterochromia.

Allies, Companions & Retinue

Rosewater is an abomination in many ways; the specifics long since lost to the haze of alcohol, she was Agatha's first creation, based off of a demon, presumably, as she somehow resonates with the Abyss despite her innate evil essence somehow being neutralized.
Agatha remembers only that this entity was based off of the Simulacrum spell, but whatever young woman this thing's appearance was based off escaped her long, long ago. Still fairly comely, time hasn't touched her youthful, pale skin, nor her icy-blue eyes and lustrous black hair. While dressed somewhat modestly, Rosewater bears a magical implement in the form of a brilliant, sky-blue sapphire set into a silver ring, which allows her to channel her magic in the form of destructive blasts of bitingly-cold air.

Piper is the first of Agatha's new creations, along with Piotr and Perri. All three are living mannequins only slightly shorter than Agatha herself with designs reminiscent of their intended roles. Piper takes the form of a boyish farmgirl in denim overalls with a broad sunhat over close-cropped cornsilk hair and heavy workboots - her implement takes the form of a simple steel bucket that grants her control over all forms of water. Piotr takes the form of a scrawny priest in black hooded vestments wielding a golden censer marked with a holy symbol depicting a pair of vertically-linked circles, which will grant access to the Fate sphere once it's finished.
Finally, Perri takes the form of a prostitute, wearing a low-plunging dress of silk with a deep midnight blue and glittering pattern reminiscent of the night sky. Framed by long cornsilk hair is Perri's implement: a circlet with a holy symbol over the brow in the form of a specific sigil - the letter Y stylized to resemble both a spiked crown and a pair of feminine hips and thighs. Once finished, this implement will grant access to the Enhancement sphere.

Companion Template - Conjuration Companion
Type: CN Medium Outsider [Demon or Construct]
Init +1; Senses Normal
--------------Defense---------------------
AC 16, Touch 11, Flat 15 (+5 Natural, +2 Dex)
Health: 62(9d6+1)
Fort(Good) +8, Ref(Bad) +5, Will(Good) +6
Special:
--------------Offense---------------------
Speed: 30ft base
Melee: Slam x2 +5 1d4+3(Bludgeoning)
Ranged: N/A
-------------Statistics---------------------
Str 16+2, Dex 13+2, Con 13+2, Int 10+2, Wis 10, Cha 12+4+2
BAB: +4, CMB +8, CMD 20
Rosewater Feats: Eternal Transformation(Anthro Anarchic/Avian Wings, 7 HD), Improved Transformation(Elemental Resistance: Cold 9, 9 HD)
Piper Feats: N/A
Perri Feats: N/A
Skills: 3/HD
Rosewater: Craft(Bookbinding) +13, Fly +2, Knowledge(Arcana/History/Local/Nobility/Planes) +1, Profession(Poet) +10, Spellcraft +13
Piper: Craft(Metalworking) +13, Fly +2, Knowledge(Arcana/Geography/Nature/Planes) +1, Profession(Farmer) +10, Spellcraft +11, Survival +0
Perri: Craft(Artistry) +10, Diplomacy +8, Profession(Prostitute) +10, Stealth +8
Class Skills: Fly, Knowledge(Arcana/Planes) Rosewater(Knowledge: History/Local/Nobility), Piper(Knowledge: Geography/Nature, Survival), Perri(Bluff, Diplomacy, Heal), Spellcraft, Stealth,
Gear: +3 Casting Implement
--------------Spheres---------------------
Casting Tradition: Innate(Charisma)
Caster Level: 6(3/4 HD)+3
DC: 19
Spell Points: 17(HD+Charismax2)
Rosewater Talents: Destruction Sphere(1 HD): Freezing Blast(Drawback), Explosive Orb (15' Radius, 3 HD), Energy Tether(22 HP, 5 AC, 3 Hardness, 5 HD),
Drawback: Energy Focus(Cold)
Piper Talents: Creation Sphere(1 HD), Expanded Materials(Soft Materials, Stone, Mundane Metals, 3 HD), Alchemical Creation(450g, 5 HD), Lengthened Creation(+1 SP, 7 HD), Divided Creation(9 HD)
Perri Talents: Alteration Sphere(1 HD), Avian Transformation(3 HD), Mass Alteration(5 HD), Vitality(7 HD), Object Transformation(9 HD)

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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