Agatha Whitecrest CN
Character Name Alignment
Winter Sphere Witch/Conscript 2
Character Level
Human M
Race Size
Female 90
Gender Age
4'11" 96lbs
Height Weight
Silver-blue Steel Blue
Hair Eyes
Lord Gillian
Player
Phlegyas Irrisen
Deity Homeland
- 4200/7500
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
4 -3 N/A -3
Dex
Dexterity
10 +0 N/A +0
Con
Constitution
8 -1 N/A -1
Int
Intelligence
21 +5 N/A +5
Wis
Wisdom
15 +2 N/A +2
Cha
Charisma
16 +3 N/A +3
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
18
1/Cold Iron
0
Initiative
Dex
Modifier
+0
+0
+0
BAB
+2
ARMOUR CLASS
Total AC
Armour
Shield
Dex
16
+3
+0
+0
Size
Natural
Deflection
Misc
+0
+3
+0
+0
Touch
13
Flat Footed
16
Flat Footed + Touch
13
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +2 +3 CON -1 +0 +0 +0
Reflex +3 +3 DEX +0 +0 +0 +0
Will +5 +3 WIS +2 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
-1 +2 -3 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
9 10 +2 -3 +0 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30ft
-
-
-
-
-
Languages

Common, Hallit(Ethnic), Skald(Intelligence), Giant(Intelligence), Taldane(Intelligence), Kelish(Intelligence), Dwarven(Intelligence)

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
Acrobatics +4 (DEX)  +0 +2 +2
Bluff +8 (CHA)  +3 +2 +3
Climb -4 (STR)  -3 +0 -1
Diplomacy +3 (CHA)  +3 +0 +0
Disguise +3 (CHA)  +3 +0 +0
Escape Artist +0 (DEX)  +0 +0 +0
Fly -1 (DEX)  +0 +0 -1
Heal +7 (WIS)  +2 +2 +3
Intimidate +3 (CHA)  +3 +0 +0
Knowledge: Arcana +9 (INT)  +5 +1 +3
Knowledge: Dungeoneering +5 (INT)  +5 +0 +0
Knowledge: Local +9 (INT)  +5 +1 +3
Knowledge: Nature +9 (INT)  +5 +1 +3
Knowledge: Planes +9 (INT)  +5 +1 +3
Knowledge: Religion +9 (INT)  +5 +1 +3
Perception +7 (WIS)  +2 +2 +3
Ride +0 (DEX)  +0 +0 +0
Sense Motive +2 (WIS)  +2 +0 +0
Spellcraft* +13 (INT)  +5 +2 +6
Stealth +8 (DEX)  +0 +2 +6
Survival +2 (WIS)  +2 +0 +0
Swim -4 (STR)  -3 +0 -1
Use Magic Device* +8 (CHA)  +3 +2 +3
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +5 (INT)  +5 +0 +0
Craft: Firearms +10 (INT)  +5 +2 +3
Craft: Alchemy +14 (INT)  +5 +2 +7
Craft: Artistry +10 (INT)  +5 +2 +3
Knowledge: Engineering +9 (INT)  +5 +1 +3
Knowledge: Geography +5 (INT)  +5 +0 +0
Knowledge: History +9 (INT)  +5 +1 +3
Knowledge: Nobility +9 (INT)  +5 +1 +3
Perform: Sing +9 (CHA)  +3 +2 +4
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Skill Notes
Skill Ranks: 30 = 4+5(Int)+2(Background)+2(Setting)+1(FCB)+1(Skillful)
Fencing: +5 Ranks in Bluff
Skill Superiority: 2+1/2 level Competence to Spellcraft/Stealth
Masterwork Tools: Artistry/Alchemy +2
Feats

Antihero Bonus Feat: Toughness/Endurance/Diehard
Drawback Bonus Feat: Mind Hand(Protokinesis)
Level 1: Watchful Companion
Brew Potions Bonus Feat: Arcane Strike
Conscript Bonus 1: Spell Cartridges
Gunsmithing Bonus Feat: Champion Strike
FCB Feat: 2/6

Special Abilities

Ability Scores:
10-6 Str 16-6 Dex 14-6 Con 16+5 Int 12+3 Wis 13+3 Cha
Venerable Age(-6 Physical, +3 Mental)
Human(Custom)
Potent Talent: Damage Reduction(Cold Iron)/Hover
Auxiliary Talent 1: Developed Tolerance - +2 vs Ability Drain, Death Effects
Auxiliary Talent 2: Skirt Death - +5 Stabilize, Add level to Con to determine death
Auxiliary Talent 3: Developed Tolerance - +2 vs Pain/Bleed/Sicken/Nausea
Utility/Auxiliary Talent: Redundant Physiology(Phenomenal) - Immunity to Pain/Bleed Effects
Bonus Origin Talent: Quick on the Uptake


Oaths 8: Forbidden Knowledge(2, Isolation Terror), Oath Against Mercy(2), Cryptkeeper(1), Oath of Honor(2, General), Oath of Loyalty(1, Phlegyas)
Boons: Renewal(2 - Forbidden Knowledge), Skillful(1 - Oath of Honor), Skill Superiority - Spellcraft/Stealth(1 - Oath of Honor/Loyalty), Whisperer to the Lost(1 - Cryptkeeper), Negative Energy Resistance (1 - Oath Against Mercy), Devotee's Guidance - Sniper Specialization(1 - Oath Against Mercy)

Traits

Obnoxious(Social): +1 to Perform(Sing) and it's a class skill
Numerian Fluid Indulger(Social): May reroll Numerian Fluid effects 1/day
Fate's Favored(Faith): +1 to all Luck bonuses
Careful Combatant(Combat): First and Second squares don't provoke AoO when Withdrawing
Insatiable(Drawback): Goods and services cost 10% more, requires twice as much food/drink
Misbegotten(Drawback): -2 on Dex-based checks(stroke victim)
Major Drawback: One Arm(stroke victim)

WEAPONS
Name AB Critical Type Range Ammo Dmg
Champion Shot(Blunderbuss) +2 x2 Force 15ft Cone N/A 1d4+2
Blunderbuss +2 x2 B and P 10ft/15ft Cone Pellets or Bullets 1d8+2
ARMOUR
Name ACB Type Check Penality Spell Failure Weight Properties
Studded Leather3Light Armor-115%20lbsNone
Sphere Abilities

Casting Tradition: Witchwander Bastardry
A personalized, hybrid form of prepared and spontaneous spellcasting developed through decades of wandering Golarion, incorporating various techniques and methods practiced in the vast distances between Irrisen and Alkenstar.
Spell Points: 1/Level
Practitioner Ability: Intelligence
Drawbacks(9): Prepared Casting, Mental Focus, Galvanized(Firearms), Verbal Casting, Skilled Casting(Perform: Sing), Witchmarked(Constantly surrounded by a supernatural chill that causes frost to cling to her clothing), Material Casting(10gp per CL monthly for magic herbs and incense), Substantial Casting, Innate Curse(Reclusive)
Boons(2): Easy Focus, Bound Creature(Rosewater)

Sphere: Conjuration(Bound Creature)
Caster Level 1
Personal Talents: Greater Summoning(Drawback), Extra Companion(Level 2)
Drawbacks: Object-Bound(Greater Summoning), Extended Summoning(Lingering Summon)
Companion 1: Rosewater(Biped, Bound Companion)
Talents: Distinct Kin - Demon(Archetype), Mage(Archetype), Magical Talent(Free Form), Implement Bearer(Archetype Bonus)
Companion 2: Peppermint(Biped, level 3)
Talents: Distinct Kin - Construct(Archetype), Mage(Archetype), Magical Talent(Free Form), Implement Bearer(Archetype Bonus), Lingering Summon(Drawback)

Sphere: Enhancement(Bonus)
Caster Level 1
Talents: Bestow Intelligence(Drawback), Animate Object(Level 2)
Drawback: Constructor

Sphere: Telekinesis(Bonus)
Caster Level 1
DC 16(10+1/2 CL+Int)
Object AC: 15+Size
Max Size: Diminutive
Talents: Telekinesis(Basic)

Sphere: Destruction(Level 1)
Caster Level 1
DC 16(10+1/2 CL+Int)
Damage: 1d6/1d8 Cold
Range: Touch/Close
Talents: Freezing Blast(Drawback), Energy Strike(Drawback)
Drawback: Energy Focus(Cold), Striker

Sphere: Nature(Patron Bonus Talent 1)
Caster Level 1
DC 16(10+1/2 CL+Int)
Talents: Master of Elements(Water/Plant/Air, Drawback), Instill Spirit(Drawback), Nature Sight(Spirit, Drawback)
Drawback: Limited Nature x2, Holistic Brew


Martial Tradition: Witchwander Gunnery
Proficiencies: Simple Weapons, Light Armor, All Shields, Firearms
Practitioner Ability: Intelligence
Equipment Sphere: Firearm Proficiency(Basic), Mechanical Savant(Basic), Unorthodox Firing(Basic), Expert Reloading(Level 1)
Bonus Feat: Gunsmith

Sphere: Sniper(Tradition)
Talents: Deadly Shot(Basic), Weapon Shot(Extra Talent)
Deadly Shot: 1d6/1d10 + Disarm

Sphere: Duelist(Level 2)

Sphere: Fencing(Conscript Talent 1)
Talent: Fatal Thrust 1d6(Basic)

History

Originally born in Irrisen, the sheer boredom and lack of mirth in that frozen wasteland drove her to extreme lengths to alleviate said boredom.
Not proud of her past, she grew up largely distrustful of divinity - and even outright hateful towards most of the Good-aligned deities - which drove her to seek a form of eternity of her own.
Feeling something inside her enkindled, Agatha eventually made her way towards Numeria where she was introduced to firearms and the strange fluids - developing a tolerance for the mutagenic properties of that, along with an appreciation for social drinking.
Wielding a blunderbuss and chasing the secrets of black powder, Agatha developed a modification of that favorite Magic Missile as she trekked all the way south, through the Inner Sea region to the far-off wastes of Alkenstar.
In the following decades, she managed to secure training with craftsmen in that stronghold, and then retraced her steps back to the north, setting her roots in Absalom for the time being to build up enough resources for another push back to Numeria and resume her studies of the technology there.

Arms & Equipment

Old Blunderbuss - 2000g(Starter)

Class Features

Winter Sphere Witch:
Cold Flesh: Permanent Endure Elements vs Cold Temperatures
Ice Magic: Cold Effect DC +1, Can't Learn Fire Talents
Hex 1: Cauldron
Hex 2: Iceplant(+2 Nat AC, Permanent Endure Elements)
Hex 3: Cold Flesh (5 Cold Resist)
Brew Potion Bonus Feat 1: Arcane Strike
Patron Talent 1: Nature Sphere
Patron Talent 2:
Patron Talent 3:
Patron Talent 4:
Patron Talent 5:
Patron Talent 6:
Patron Talent 7:
Patron Talent 8:
Patron Talent 9:
Patron Talent 10:




Conscript:
Bonus Feat 1: Spell Cartridges
Bonus Talent 1: Fencing Sphere
Bonus Feat 2: Extra Talent(Sniper - Weapon Shot)
Bonus Talent 2:
Bonus Feat 3:
Bonus Talent 3:
Bonus Feat 4:
Bonus Talent 4:
Bonus Feat 5:
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Bonus Feat 6:
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Bonus Feat 7:
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Bonus Feat 8:
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Bonus Feat 9:
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Bonus Feat 11:

Creatures & Mounts

At first merely a figment of Agatha's subconscious, Arseni recently gained a permanent form as a horrific little gremlin of a hairless alleycat with no distinct breed, blue-black coloration, and blue/gold heterochromia.

Allies, Companions & Retinue

Rosewater is an abomination in many ways; the specifics long since lost to the haze of alcohol, she was Agatha's first creation, based off of a demon, presumably, as she somehow resonates with the Abyss despite her innate evil essence somehow being neutralized.
Agatha remembers only that this entity was based off of the Simulacrum spell, but whatever young woman this thing's appearance was based off escaped her long, long ago. Still fairly comely, time hasn't touched her youthful, pale skin, nor her icy-blue eyes and lustrous black hair. While dressed somewhat modestly, Rosewater bears a magical implement in the form of a brilliant, sky-blue sapphire set into a silver ring, which allows her to channel her magic in the form of destructive blasts of bitingly-cold air.

Piper is the first of Agatha's new creations, along with Piotr and Perri. All three are living mannequins only slightly shorter than Agatha herself with designs reminiscent of their intended roles. Piper takes the form of a boyish farmgirl in denim overalls with a broad sunhat over close-cropped cornsilk hair and heavy workboots - her implement takes the form of a simple steel bucket that grants her control over all forms of water. Piotr takes the form of a scrawny priest in black hooded vestments wielding a golden censer marked with a holy symbol depicting a pair of vertically-linked circles, which will grant access to the Fate sphere once it's finished.
Finally, Perri takes the form of a prostitute, wearing a low-plunging dress of silk with a deep midnight blue and glittering pattern reminiscent of the night sky. Framed by long cornsilk hair is Perri's implement: a circlet with a holy symbol over the brow in the form of a specific sigil - the letter Y stylized to resemble both a spiked crown and a pair of feminine hips and thighs. Once finished, this implement will grant access to the Enhancement sphere.  

Companion Template - Conjuration Companion
Type: CN Medium Outsider [Demon or Construct]
Init +1; Senses Normal
--------------Defense---------------------
AC 14, Touch 11, Flat 13 (+3 Natural, +1 Dex)
Health: 12(2d6+1)
Fort(Good) +4, Ref(Bad) +1, Will(Good) +3
Special:
--------------Offense---------------------
Speed: 30ft base
Melee: Slam x2 +4 1d4+3(Bludgeoning)
Ranged: N/A
-------------Statistics---------------------
Str 16, Dex 13, Con 12, Int 7, Wis 10, Cha 12
BAB: +1, CMB +3, CMD 14
Feats: Destruction Sphere
Skills: 1/HD Spellcraft +3
Gear: +1 Casting Implement
--------------Spheres---------------------
Casting Tradition: Innate(Charisma)
Caster Level: 2+1
DC: 12
Spell Points: 3
Rosewater Talents: Destruction Sphere: Searing Blast(Drawback)
Drawback: Energy Focus(Cold)
Piper Talents: Creation Sphere: Gaseous Generation(Drawback)
Drawback: Water Wizard(Can only create/alter ice/water/vapor)

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Lord Gillian.

System

Pathfinder 1e

Statblock Type

Character Sheet

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