
| Agatha Whitecrest | CN | ||
| Character Name | Alignment | ||
| Incanter/Conscript 1 | |||
| Character Level | |||
| Human | M | ||
| Race | Size | ||
| Female | 90 | ||
| Gender | Age | ||
| 4'11" | 96lbs | ||
| Height | Weight | ||
| Silver-blue | Steel Blue | ||
| Hair | Eyes | ||
| Lord Gillian | |
| Player | |
| Phlegyas | Irrisen |
| Deity | Homeland |
| - | 0 |
| Domain/Oath/Patron/School | XP |
| SAVING THROWS | ||||||
|---|---|---|---|---|---|---|
| Save | Total | Base | Ability | Magic | Misc | Temp |
| Fortitude | +1 | +2 | CON -1 | +0 | +0 | +0 |
| Reflex | +2 | +2 | DEX +0 | +0 | +0 | +0 |
| Will | +4 | +2 | WIS +2 | +0 | +0 | +0 |
| Combat Maneuver Bonus CMB | |||||
|---|---|---|---|---|---|
| CMB | BaB | STR | Size | Misc | |
| -2 | +1 | -3 | +0 | +0 | |
| Combat Maneuver Defense CMD | ||||||
|---|---|---|---|---|---|---|
| CMD | Base | BaB | STR | DEX | Size | Misc |
| 8 | 10 | +1 | -3 | +0 | +0 | +0 |
Common, Hallit(Ethnic), Skald(Intelligence), Giant(Intelligence), Taldane(Intelligence), Kelish(Intelligence), Dwarven(Intelligence)
| Adventuring Skills | |||||
|---|---|---|---|---|---|
| CS | Skill | Total | AB Mod | Ranks | Misc |
| Acrobatics | +0 | (DEX) +0 | +0 | +0 | |
| Bluff | +7 | (CHA) +3 | +1 | +3 | |
| Climb | -3 | (STR) -3 | +0 | +0 | |
| Diplomacy | +3 | (CHA) +3 | +0 | +0 | |
| Disguise | +3 | (CHA) +3 | +0 | +0 | |
| Escape Artist | +0 | (DEX) +0 | +0 | +0 | |
| Fly | +0 | (DEX) +0 | +0 | +0 | |
| Heal | +6 | (WIS) +2 | +1 | +3 | |
| Intimidate | +3 | (CHA) +3 | +0 | +0 | |
| Knowledge: Arcana | +9 | (INT) +5 | +1 | +3 | |
| Knowledge: Dungeoneering | +5 | (INT) +5 | +0 | +0 | |
| Knowledge: Local | +9 | (INT) +5 | +1 | +3 | |
| Knowledge: Nature | +5 | (INT) +5 | +0 | +0 | |
| Knowledge: Planes | +9 | (INT) +5 | +1 | +3 | |
| Knowledge: Religion | +9 | (INT) +5 | +1 | +3 | |
| Perception | +6 | (WIS) +2 | +1 | +3 | |
| Ride | +0 | (DEX) +0 | +0 | +0 | |
| Sense Motive | +2 | (WIS) +2 | +0 | +0 | |
| Spellcraft* | +9 | (INT) +5 | +1 | +3 | |
| Stealth | +6 | (DEX) +0 | +1 | +5 | |
| Survival | +2 | (WIS) +2 | +0 | +0 | |
| Swim | -3 | (STR) -3 | +0 | +0 | |
| Background Skills | |||||
| CS | Skill | Total | AB Mod | Ranks | Misc |
| Appraise | +5 | (INT) +5 | +0 | +0 | |
| Craft: Firearms | +9 | (INT) +5 | +1 | +3 | |
| Craft: Alchemy | +9 | (INT) +5 | +1 | +3 | |
| Craft: Artistry | +9 | (INT) +5 | +1 | +3 | |
| Knowledge: Engineering | +9 | (INT) +5 | +1 | +3 | |
| Knowledge: Geography | +5 | (INT) +5 | +0 | +0 | |
| Knowledge: History | +9 | (INT) +5 | +1 | +3 | |
| Knowledge: Nobility | +5 | (INT) +5 | +0 | +0 | |
| Perform: Sing | +8 | (CHA) +3 | +1 | +4 | |
| Custom Skills | |||||
| CS | Skill | Total | AB Mod | Ranks | Misc |
Antihero Bonus Feat: Toughness/Endurance/Diehard
Drawback Bonus Feat: Mind Hand(Protokinesis)
Level 1: Telekineticat(Protokinesis, Valet, +1 Natural Armor)
Incanter Bonus 1: Arcane Strike
Conscript Bonus 1: Spell Cartridges
Gunsmithing Bonus Feat: Champion Strike
FCB Feat: 1/6
Ability Scores:
10-6 Str 16-6 Dex 14-6 Con 16+5 Int 12+3 Wis 13+3 Cha
Venerable Age(-6 Physical, +3 Mental)
Human(Custom)
Potent Talent: Inviolate Abilities(Phenomenal) x2- Immune to Ability Drain
Auxiliary Talent 1: Developed Tolerance - +2 vs Ability Drain, Death Effects
Auxiliary Talent 2: Skirt Death - +5 Stabilize, Add level to Con to determine death
Auxiliary Talent 3: Developed Tolerance - +2 vs Pain/Bleed/Sicken/Nausea
Utility/Auxiliary Talent: Hollow Soul(Phenomenal) - Immunity to Death Effects
Bonus Origin Talent: Quick on the Uptake
Oaths 8: Forbidden Knowledge(2, Isolation Terror), Oath Against Mercy(2), Cryptkeeper(1), Oath of Honor(2, General), Oath of Loyalty(1, Phlegyas)
Boons: Renewal(2 - Forbidden Knowledge), Skill Superiority - Stealth(1 - Oath of Loyalty), Whisperer to the Lost(1 - Cryptkeeper), Negative Energy Resistance (1 - Oath Against Mercy), Devotee's Guidance - Sniper Specialization(1 - Oath Against Mercy), Advanced Ability - Int/Dex(2 - Oath of Honor)
Obnoxious(Social): +1 to Perform(Sing) and it's a class skill
Numerian Fluid Indulger(Social): May reroll Numerian Fluid effects 1/day
Fate's Favored(Faith): +1 to all Luck bonuses
Careful Combatant(Combat): First and Second squares don't provoke AoO when Withdrawing
Insatiable(Drawback): Goods and services cost 10% more, requires twice as much food/drink
Misbegotten(Drawback): -2 on Dex-based checks(stroke victim)
Major Drawback: One Arm(stroke victim)
| WEAPONS | ||||||
|---|---|---|---|---|---|---|
| Name | AB | Critical | Type | Range | Ammo | Dmg |
| Champion Shot(Blunderbuss) | +1 | x2 | Force | 15ft Cone | N/A | 1d4+2 |
| Blunderbuss | +1 | x2 | B and P | 10ft/15ft Cone | Pellets or Bullets | 1d8+2 |
Casting Tradition: Witchwander Bastardry
A personalized, hybrid form of prepared and spontaneous spellcasting developed through decades of wandering Golarion, incorporating various techniques and methods practiced in the vast distances between Irrisen and Alkenstar.
Spell Points: 1/Level
Practitioner Ability: Intelligence
Drawbacks(9): Prepared Casting, Mental Focus, Galvanized(Firearms), Verbal Casting, Skilled Casting(Perform: Sing), Witchmarked(Constantly surrounded by a supernatural chill that causes frost to cling to her clothing), Material Casting(10gp per CL monthly for magic herbs and incense), Substantial Casting, Innate Curse(Reclusive)
Boons(2): Easy Focus, Bound Creature(Rosewater)
Sphere: Conjuration(Bound Creature)
Caster Level 1
Companion 1: Rosewater(Biped)
Talents: Distinct Kin - Demon(Archetype), Mage(Archetype), Magical Talent(Free Form), Implement Bearer(Archetype Bonus)
Sphere: Enhancement(Bonus)
Caster Level 1
Talents: Bestow Intelligence(Drawback)
Drawback: Constructor
Sphere: Telekinesis(Bonus)
Caster Level 1
DC 15(10+1/2 CL+Int)
Object AC: 15+Size
Max Size: Diminutive
Talents: Telekinesis(Basic)
Sphere: Destruction(Level 1)
Caster Level 1
DC 15(10+1/2 CL+Int)
Damage: 1d6/1d8 Cold
Range: Touch/Close
Talents: Freezing Blast(Drawback), Energy Strike(Drawback)
Drawback: Energy Focus(Cold), Striker
Sphere: Nature(Incanter Talent 1)
Caster Level 1
DC 15(10+1/2 CL+Int)
Talents: Master of Elements(Water/Plant/Air, Drawback), Instill Spirit(Drawback), Nature Sight(Spirit, Drawback)
Drawback: Limited Nature x2, Holistic Brew
Martial Tradition: Witchwander Gunnery
Proficiencies: Simple Weapons, Light Armor, Bucklers, Firearms
Practitioner Ability: Intelligence
Equipment Sphere: Firearm Proficiency(Basic), Mechanical Savant(Basic), Unorthodox Firing(Basic), Expert Reloading(Level 1)
Bonus Feat: Gunsmith
Sphere: Sniper(Tradition)
Talents: Deadly Shot(Basic)
Sphere: Fencing(Conscript Talent 1)
Talent: Fatal Thrust 1d6(Basic)
Originally born in Irrisen, the sheer boredom and lack of mirth in that frozen wasteland drove her to extreme lengths to alleviate said boredom.
Not proud of her past, she grew up largely distrustful of divinity - and even outright hateful towards most of the Good-aligned deities - which drove her to seek a form of eternity of her own.
Feeling something inside her enkindled, Agatha eventually made her way towards Numeria where she was introduced to firearms and the strange fluids - developing a tolerance for the mutagenic properties of that, along with an appreciation for social drinking.
Wielding a blunderbuss and chasing the secrets of black powder, Agatha developed a modification of that favorite Magic Missile as she trekked all the way south, through the Inner Sea region to the far-off wastes of Alkenstar.
In the following decades, she managed to secure training with craftsmen in that stronghold, and then retraced her steps back to the north, setting her roots in Absalom for the time being to build up enough resources for another push back to Numeria and resume her studies of the technology there.
Old Blunderbuss - 2000g(Starter)
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Bonus Feat 1: Arcane Strike
Bonus Talent 1: Nature Sphere
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Conscript:
Bonus Feat 1: Spell Cartridges
Bonus Talent 1: Fencing Sphere
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Rosewater is an abomination in many ways; the specifics long since lost to the haze of alcohol, she was Agatha's first creation, based off of a demon, presumably, as she somehow resonates with the Abyss despite her innate evil essence somehow being neutralized.
Agatha remembers only that this entity was based off of the Simulacrum spell, but whatever young woman this thing's appearance was based off escaped her long, long ago. Still fairly comely, time hasn't touched her youthful, pale skin, nor her icy-blue eyes and lustrous black hair.
Rosewater - Conjuration Companion
Type: CN Medium Outsider [Demon]
Init +1; Senses Normal
--------------Defense---------------------
AC 13, Touch 11, Flat 12 (+2 Natural, +1 Dex)
Health: 7(1d6+1)
Fort(Good) +2, Ref(Bad) +0, Will(Good) +2
Special:
--------------Offense---------------------
Speed: 30ft base
Melee: Searing Blast(Touch) +1 1d8(Fire)
Ranged: Searing Blast(Range: Close) +1 1d8(Fire)
-------------Statistics---------------------
Str 16, Dex 13, Con 12, Int 7, Wis 10, Cha 12
BAB: +0, CMB +3, CMD 14
Feats: Destruction Sphere
Skills: 1/HD Spellcraft +2
Gear: +1 Destruction Implement(Ring)
--------------Spheres---------------------
Casting Tradition: Innate(Charisma)
Caster Level: 1
DC: 11
Spell Points: 1
Destruction Sphere: Searing Blast(Drawback)
Drawback: Energy Focus(Fire)
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.