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Deffgob Stompa in Dungeons & Dragons 5e

Deffgob Stompa

Large Goblinoid Mek, Assault Mek, Any Evil

Armor Class 16 ('Eavy Skrap Armor)
Hit Points 105 10d10+50
Speed: 25 ft

STR

16
( +3 )

DEX

6
( -2 )

CON

20
( +5 )

INT

10
( +0 )

WIS

9
( -1 )

CHA

9
( -1 )

Saving Throws Strength (+6) Constitution (+8)
Skills According to Overall Abilities
Strength
Athletics (+6)
Endurance (+6)
Constitution
Recovery (+8)
Resilience (+8)
Wisdom
Perception (+2)
Damage Resistances Bludgeoning, Slashing, Piercing, Cold, Fire, Thunder, Lightning
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Redvision
Challenge Rating 5
Proficiency Bonus +3

Unique Traits.
Deff-Terror.
A Stompa has twice proficiency in Intimidation, and can use the Armor of Terror action.
Clear Visors.
A Deffgob Stompa treats fog and darkness as though they were in light. Lights on the mek allow it to illuminate its environment.
Armor of da Skrap.
The armor of these meks brings the user a strong guard of protections. It has a resistance specifically against non-magickal bludgeoning, slashing, and piercing variants. Other forms of damage are included.

Actions

Multiattack. A Deffgob Stompa can make two attacks with its Gobclaws, the two appendages on its arms.
Gobclaw. +6 to hit, single target. 5 ft. range, 14 2d10+3 Piercing damage.
Armor of Terror. 30 foot range, single target. Wisdom DC 13 or be Frightened for 1 minute. The effect can be stopped with a success on the creature's next turn.


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