| Species | Orc |
| Size | Medium |
| Type | Humanoid |
| Hit Dice | 3d8+9 (28 hp) |
| Speed | 30ft |
| Abilities | Str 15, Dex 13, Con 14, Int 8, Wis 11, Cha 8 |
| Special Qualities | Darkvision 60 ft., Light Sensitivity |
| Treasure | Standard |
| Alignment | Chaotic Evil |
| Advancement | By character class |
| Level Adjustment | 0 |
| Skills |
|---|
| Ride +5, Intimidate +3, Listen +2, Spot +2 |
| Feats |
|---|
| Power Attack, Cleave |
| Combat | |
|---|---|
| Initiative | +1 |
| Armor Class (AC) | 17 (+1 Dex, +5 chainmail, +1 heavy wooden shield), touch 11, flat-footed 16 |
| Base Attack | +3 |
| Attack | Greataxe +6 melee (1d12+3, x3) |
| Full Attack | Greataxe +6 melee (1d12+3, x3) or Javelin +4 ranged (1d6+3, 30 ft.) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Power Attack, Cleave |
| Saves | Fort +5, Ref +2, Will +0 |
| Description |
|---|
| Broad-shouldered, tusked humanoid with coarse gray-green skin and blood-red eyes. Orc warriors wear mismatched armor pieces and wield brutal axes or spears. Begins combat with a feral war cry and charges if possible. Uses Power Attack (-1 or -2) when confident of hitting. If wounded below 8 hp, fights to the death. Coordinates with allies for flanking bonuses. |