A tall guard bearing a longbow and quiver with arrows fletched in the settlement's colours.
Motives and Tactics: Arrest, close gates, make it through the day, pin down
Difficulty: 10 |
Thresholds: 4/8 |
HP: 3 |
Stress: 2
ATK: +1 | Longbow: Far | 1d8+3 phy
Experience: Local Knowledge +3
Features
Hobbling Shot - Action: Make an attack against a target within Far range. On a success, mark a stress to deal 1d12+3 physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.