Lineages and Heritages pdf, pg. 9
Characters from this heritage were raised among the captains, crew, and engineers of airship fleets. Though this is a young heritage in the grand scheme of the world with few communities, they are tight-knit and encourage an adventurous spirit as much as intellectual and physical skill.
Aerobat communities rely on good relationships with air elementals, intelligent avians, and bird-folk. These alliances help the communities develop the necessary survival skills for living far above the ground.
Some aerobats claim they feel a constant breeze on their skin or that clouds follow them while they go about their business. Some even claim that they have a protective elemental at their beck and call, going so far as to name this alleged companion and engage them in one-sided conversations.
The first aerobats came from communities of fearlessly curious goblins and smallfolk, but all lineages are numbered among the aerobats. Avian beastkin are heavily represented in the heritage.
Descender
You can cast the feather fall spell without requiring material components. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for this spell is INT, WIS, or CHA (choose which during character creation).
Natural Pilot
You have proficiency with either navigator’s tools or vehicles (air).
Wind Walker
You have proficiency in either the Acrobatics or Athletics skill.
Languages
You know Common and one additional language of your choice.