Tales of the Valiant Players Guide (pg. 110)
Smallfolk are diminutive humanoids who rely on community and cleverness to survive a world of big threats. These brave people have walked the land for centuries but are largely overlooked in historical accounts, since they are rarely perceived to be a threat by larger peoples, or “bigfolk.”
All smallfolk share a near-supernatural affinity for the earth, and distinct groups of smallfolk are categorized by how they embraced that affinity. One group, gnomes, split off to build communities almost entirely underground. The other group, halflings, remained on the surface to build farming communities. Regardless of where they choose to live, smallfolk possess boundless enthusiasm for improving the world around them. Their ancestral homes are filled with bounteous creature comforts resulting from ingenuity and hard work.
While many smallfolk contentedly live their lives in cozy communities with others of their kind, a seemingly bottomless zest for life drives more adventurous members of this lineage to travel the world or settle in more unusual climes. Smallfolk fit in wherever they go, and troubles seem to roll off their backs magically—qualities that have ensured their success spreading across the world.
Grounded
Once per day, when you fail a save, you can reroll the die and use the new roll. Regardless of whether the new roll is a success or failure, you generate 1 Luck.
Small Stature
You can move through the space of any creature that is Medium or larger size. You can also attempt to hide when you are obscured by a creature of Medium or larger size.
Natural Adaptation
You inherited one of the following unique traits, determined by whether your characteristics are gnomish or halfling:
• Gnomish. Your ancestors made their homes underground or in dark woodlands, providing you with darkvision to a range of 60 feet. In addition, you learn the minor illusion cantrip. Choose whether INT, WIS, or CHA is your spellcasting ability for this spell during character creation.
• Halfling. Your ancestors made their homes on the surface, displaying outsized pluck to drive back hostile wildlife and monsters. You have advantage on saves against being charmed or frightened.
Smallfolk are rarely more than 3 feet tall and average about 40 pounds.