Tales of the Valiant Players Guide (pg. 272)

Disintegrate (Wyrd Domain)

6th ring Wyrd, Transmutation


Casting Time: 1 action
Range/Area: 60 ft
Components: V, S, M
Materials: (a lodestone and pinch of dust)
Duration: Instantaneous
Attack/Save: Dexterity save
Damage/Effect: You emit a ray that utterly destroys a target, reducing it to dust.

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by a wall of force spell.

A creature targeted by this spell must make a DEX save. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 HP, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell. If the target is destroyed, any magic items it was wearing or holding drop onto the ground in a space previously occupied by the target.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

In higher rings: When you cast this spell using a spell slot of 7th circle or higher, the damage increases by 3d6 for each slot above 6th.

Created by

BabyAteMyDingo.

Statblock Type

Spell

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