Heliana's Guide to Monster Hunting, pg. 510

Riptide

2nd ring Primordial, Transmutation


Casting Time: 1 action
Range/Area: 300 ft
Components: V, S
Duration: Concentration, up to 1 minute
Attack/Save: Strength save
Damage/Effect: Change direction of underwater currents, dragging or immobilizing targets.

Choose one creature you can see within range that is in at least 2 feet of water and choose a direction. Turbulent currents wrap around the creature. For the duration, the target must make a Strength saving throw at the start of each of its turns. On a failure, it is dragged 30 feet in the direction you chose, and its swimming speed is reduced to 0 feet until the start of its next turn. On a success, the creature can move normally until the start of its next turn.

As a bonus action on your turn, you can change the direction of the underwater currents. The spell ends early if the creature is ever out of the spell’s range, or is no longer in water at least 2 feet deep.


Created by

BabyAteMyDingo.

Statblock Type

Spell

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