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Arma di Isotta MG-90 in Dungeons & Dragons 5e

Dustriders

Arma di Isotta MG-90

Weapon

Uncommon

Mods
  • Accessories
  • Barrel
  • Foregrip
  • Gas Piston
  • Magazine
  • Sight
  • Stock
  •   Magazine Size: 60 (each D8 counts as one shot)   Fire Modes: 5d8 (Burst), 3d8 (Controlled Burst), 1d8 (Single Shot)   Cartridge: Intermediate   Maneuvers
  • Controlled Burst - Fire 3 shots instead of 5 with a bonus of +5 to hit as an Attack.
  •   Special Maneuvers
  • Fire Saturation - While an emplacement is set up, you may use this maneuver as a single Attack action. Make a number of attacks equal to your Proficiency Bonus against targets of your choosing. You may choose to make all of these attacks against one target, or several. Fire 3-round bursts for each attack. Once you have used this maneuver, you may not use it again until you finish a Short or Long rest.
  • Set Up Emplacement - Before moving on your turn, while you are behind cover or prone, use your Bonus Action, then spend all of your remaining movement to give yourself Advantage on your attacks for as long as you are stationary, against targets beyond the cover used. You may drop prone without spending your movement to perform this maneuver. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
  • Single Target Suppression - Make two burst attacks at a chosen target, but halve the damage after mitigations. The target is Suppressed until the start of your next turn, even if the attacks miss, and you may make a free ranged opportunity attack against them if they fire back at you or leave cover. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
  •   Special Properties
  • Armor Piercing I
  • Vehicle-Compatible - This weapon is designed for usage with vehicles. While attached to a vehicle's turret, its effective range extends by 180 feet and its long range extends by 360 feet, and removes the once per rest usage limitation on its maneuvers.
  •   Loading: Uses an Action to reload.   Jamming: On a critical failure, roll a 1D12, if it lands on a 2 or less, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 2-handed

    During a weapons bid for providing the Eadwellian-Verdoyant armed forces with a Light Machine Gun platform in the late Cold War period, Arma di Isotta created the MG-90, a gas-operated, rotating bolt, select-fire LMG. The weapon was ultimately not adopted thanks to the brutal trials it went through but still saw use in limited quantities otherwise. A fairly respectable attempt at maintaining intelligent logistics during protracted operations, the weapon used intermediate ammunition and shared magazines with other rifles and squad automatic weapons in service.

    Type Damage Damage Range
    Martial Ranged 5d8 (Burst), 3d8 (Controlled Burst), 1d8 (Single Shot) Piercing 225/270


    Weight: 15lbs


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