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Straya Labundi Marksman Rifle in Dungeons & Dragons 5e

Dustriders

Straya Labundi Marksman Rifle

Weapon

Common

Mods
  • Accessories
  • Barrel
  • Magazine
  • Sight
  • Stock
  •   Magazine Size: 6 (each D12 counts as one shot)   Fire Modes: 2d12 (Burst), 1d12 (Single Shot)   Cartridge: Rifle   Special Maneuver
  • Aimed Shot - Fire one AP II or HP III shot (1d12) with a +6 bonus to hit as an attack before moving on your turn.
  • Called Shot - Designate a specific body part to hit as an attack and deal specific conditions to the target. You may use this maneuver once per short or long rest.

  • Torso: The target is dazed until the start of your next turn
    Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
    Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn     Special Properties
  • Armor Piercing I or High Powered II
  • Conversion Kit - This weapon accepts multiple types of Rifle cartridges. Upon finishing a short or long rest, choose whether to use AP I ammo or HP II ammo.
  • Marksman Rifle - Bonus of +5 to hit at ranges greater than 90ft
  •   Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload   Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam   Handling: 2-handed

    Built and designed by Straya during the Interwar period, shortly before the Cataclysm, the 'Labundi' is a simple and respectable bolt-action marksman rifle that accepts a wide range of larger calibers, with a lightweight, highly customizable polymer frame.

    Type Damage Damage Range
    Martial Ranged 2d12 (Burst), 1d12 (Single Shot) Piercing 270/540


    Weight: 7lbs


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