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Deff-Wulf

Medium Goblin, Assault Cavalry, Neutral Evil

Armor Class 16 (Breastplate)
Hit Points 60 8d10+16
Speed: 40 ft

STR

14
( +2 )

DEX

15
( +2 )

CON

15
( +2 )

INT

13
( +1 )

WIS

12
( +1 )

CHA

9
( -1 )

Saving Throws Dexterity (+5) Constitution (+5)
Skills According to Overall Abilities
Strength
Athletics (+5)
Wisdom
Perception (+4)
Survival (+4)
Damage Vulnerabilities Piercing, Acid
Senses Redvision
Languages Common, Goblin
Challenge Rating 2
Proficiency Bonus +3

Unique Traits.
Setting an Example.
Deff-Wulfs exemplify their prowess and military might when there are lower degrees of Goblins nearby. When Goblins of Levels III or lower are present on the battlefield, they add 1/2 proficiency to their attack rolls.
Wulf-Rage.
As a bonus action, Deff-Wulfs can move up to half its movement speed towards a hostile creature that it can see.
Death Mask.
When a Deff-wulf hits a target that is bloodied, they must make a DC 12 Wisdom saving throw or be frightened until the start of the Deff-wulf's next turn.

Actions

Multiattack. A Deff-Wulf can make two attacks with its Pinkraz, a Goblinoid longsword.


Pinkraz. +5 to hit, single target. 5 ft. range, 9 2d6+2 Slashing damage.


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