SRD

Ray of Sickness

1-level Necromancy

Casting Time: 1 Action
Range/Area: 60ft
Components: Verbal, Somatic
Duration: Instantaneous
Attack/Save: Ranged Attack + Con Save
Damage/Effect: 2d8 if Hit Con save fail poisoned until next turn
A ray of sickening greenish energy lashes out toward a creature within range.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Created by

romerrr.

Statblock Type

Spell

Link/Embed