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The Bone Bulwark in Dungeons & Dragons 5e

World of Aloth

The Bone Bulwark

Armor (Heavy)

Legendary Requires attunement by a level 10 Hemomancer

The Bone Bulwark is a set of intimidating steel plate armor which is interwoven with protruding bones, forming almost a second ribcage for the wearer. The armor is built for sturdiness and defense with the outer plating of bones shifting by themself to constantly move with the wearer and move in the way of incoming damage. The armor also connects to the wearers ability to control bones to a greater extent.

Additional Bone Shards. The maximum amount of Bone Shards which you can create and have active at once is increased by 2.

Extended Constitution. Your Constitution score increases by 2, as does your maximum.

Greater Bone Shield. When you use your Bone Shield feature on yourself, you can add half your hemomancy level (rounded up) to the damage reduced.

Osseous Sacrifice. When you are reduced to 0 hit points, but not instantly killed, you can choose to instead drop to an amount of hit points equal ⅓ of your hit point maximum (rounded up) but suffer the Broken Rib lingering injury. If the effect causes you to be instantly killed, you can choose to instead drop to 1 hit point and suffer the Crushed Chest lingering injury. Once you have used this feature in either way, you must no longer suffer from the lingering injury gained and 2d4 days must have passed since you were no longer suffering from the injury before you can use it again.

The Best Defense… When you finish a short or long rest, you can choose to have the armor change its state to a more offensive state. While in an offensive state, you can not gain damage reduction to bludgeoning, piercing or slashing from the armor, be it from Bone Shards, the Heavy Armor Master feat or other effects which originate from the armor, and you don’t gain any benefits from Bone Defense, when used on yourself. Instead, any creature which hits you with a melee attack while within 5 feet of you takes an amount of piercing damage equal to half your damage reduction (rounded up), any creature you are grappling or which is grappling you also takes this damage at the start of its turn. Additionally, once per turn when you hit a creature with a melee attack, you can deal an additional amount of damage equal to your damage reduction.

Type AC STR Req. Stealth Dis.
Heavy 18 15+ Yes

Cost: 50 000 gp
Weight: 70lb


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