Dustriders
Konda Shortsword
Weapon
Common
Mods
Grip
Guard
Blade
Special Maneuvers
Create an Opening - Bypass your target's defenses as a Bonus Action and reduce their Evasion (AC) by your Proficiency Bonus + Dexterity Modifier until the start of your next turn, the target must make a Dexterity Saving Throw against a DC equal to 8 + Your Proficiency Bonus + Strength or Dexterity Modifier or have their Evasion (AC) reduced. If the target has a shield equipped, they have disadvantage on their saving throw. You may use this maneuver once per turn.
Exploit the Opening - If you have used the 'Create an Opening' maneuver on this turn and the target failed their save, you may use this maneuver to give yourself Advantage and AP III for your next attack.
Feint - Make a shimmering motion with the Machete in your main hand against an opponent in melee range as a Bonus Action to goad them into attacking more predictably. The target must make a Wisdom saving throw against a DC equal to 8 + Your Proficiency Bonus + Dexterity modifier or be fooled. If the target has failed their saving throw, when the target next attempts to attack you, you will automatically succeed on a parry.
Parry - When an opponent attempts to attack you in Melee range, you may use this weapon if it is in your main hand or offhand to attempt to intercept the attack and use your Reaction. Make an attack roll against the target, if your attack roll beats theirs, you parry the attack and deflect the blow.
Riposte - On successful parry, you may attempt to attack the target that attacked you by using your main hand or offhand.
Special Properties
Armor Piercing I
Light - Allows for an attack as a bonus action if this weapon is held in your offhand
Hemhorraging - Targets struck by this weapon must make a Constitution saving throw against a DC equal to 8 + Proficiency Bonus + Strength Bonus or take 1d8 Bleed damage
Handling: 1-handed
A shortsword with a broad and unique crescent-shaped tip, the Konda is lightweight and distinct. Its specialized blade tip is meant to manipulate shields or cause opponents to falter in their attacks.
| Type |
Damage |
Damage |
Range |
| Martial Melee |
1d8 |
Slashing |
Melee |
Weight: 2lbs