Dustriders
Kibende Mageworks Buta-mata
Weapon
Uncommon
Mods
Accessories
Barrel
Foregrip
Gas Piston
Magazine
Sight
Stock
Magazine Size: 60 (each D12 counts as one shot)
Cartridge: Rifle
Special Maneuvers
Aimed Shot - Fire a single shot with +5 bonus to hit as an attack before moving on your turn
Set Up Emplacement - Before moving on your turn, while you are behind cover or prone, use your Bonus Action, then spend all of your remaining movement to give yourself Advantage on your attacks for as long as you are stationary, against targets beyond the cover used. You may drop prone without spending your movement to perform this maneuver. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
Single Target Suppression - Make two burst attacks at a chosen target, but halve the damage after mitigations. The target is Suppressed until the start of your next turn, even if the attacks miss, and you may make a free ranged opportunity attack against them if they fire back at you or leave cover. Once you have used this maneuver, you may not use it again until you finish a short or long rest.
Special Properties
Armor Piercing II (If inside an MEZ)
Sundering I
Thunderclap Rounds - The pressure that is created by this weapon generates a shockwave directly in front of the weapon and also delivers terrifying impacts down range. This weapon deals Thunder damage and double the rolled damage to the target's Poise. Targets within 5 feet of a target take your Proficiency Bonus in Thunder damage on a successful hit. Any targets within 5 feet of you must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Ability Modifier used with this weapon. On a failed save, a target takes your Proficiency Bonus in Thunder damage and are pushed back 5 feet away from you. On a successful save, a target takes no damage and is not pushed back.
Magecraft Weapon - This weapon is enhanced through magic. Each attack deals an additional +1 damage. Fae targets take +2 damage. Inside an MEZ, this bonus does not apply and the weapon deals Piercing damage instead of Thunder damage and deals 3d10 Piercing damage with a burst attack instead of 3d12.
Vehicle-Compatible - This weapon is designed for usage with vehicles. While attached to a vehicle's turret, its effective range extends by 180 feet and its long range extends by 360 feet, and removes the once per rest usage limitation on its maneuvers.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Handling: 2-handed
An armor-piercing magecraft machine gun with high muzzle velocity and pressure with a low fire rate. It unleashes concussive force amplified by its frameworks which unleash the thunder, literally. Firing it at point blank can push hostile targets away from the user. It still accepts rifle cartridges, but magically alters their capabilities through its inscribed channeling.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
3d12 (Burst), 1d12 (Single Shot) |
Thunder |
360/540 ft. |
Weight: 20lbs