Homebrew, Monster Manual II (3.5e) 2002
Perception +4, Survival +4; one of any artisan tool set
60' Darkvision, Passive Perception 14
Hive Mind. Abeil born within the same hive have a form of long-range telepathy similar to the Sending spell. If the abeil is within 25 miles (40 km) of the hive, it can telepathically send a brief message at the start of its turn to another abeil within range. A creature with telepathy can listen to the hive mind communications with a successful Charisma check (DC 16).
Multiattack. The abeil can make a claws & a sting attack, a flail & a sting attack, or a javelin attack.
Claws. Melee Weapon Attack: +2 to hit, 5' reach, one target. Hit: 5 (2d4) 2d4 slashing damage. The abeil can immediately attempt a grapple check on the targeted creature with a DC 11 saving throw.
Flail. Melee Weapon Attack: +2 to hit, 5' reach, one target. Hit: 4 (1d8) 1d8 bludgeoning damage.
Javelin. Ranged Weapon Attack: +2 to hit, 30'/120' range, one target. Hit: 3 (1d6) 1d6 piercing damage.
Sting. Melee Weapon Attack: +2 to hit, 5' reach, one target. Hit: 3 (1d6) 1d6 piercing damage & the targeted creature must make a Constitution saving throw (DC 10). Failure: The creature takes 5 (2d4) poison damage & gains one level of exhaustion. Success: The creature takes half of the poison damage.
Drone. The abeil beats its wings in such a way to create a lulling, buzzing sound. Each creature within 60' of the abeil must succeed a Constitution saving throw (DC 10) or fall asleep. Abeils are immune to this ability.
Nimble Dodge. The abeil can either give itself a +2 AC bonus to an attack it can see or advantage on a Dexterity saving throw.
Warm to temperate climate. Hill, plain, or desert terrain.