Skills: Perception +3 (scent)
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Passive Perception 13
Keen Hearing & Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Trained for civilian protection duty, Nemoud Protector Hounds are calm in homes, businesses, and streets. They bark only at real threats and serve as attentive companions. Best suited for licensed civilian use, they react to danger without aggression.