MVX-1099 Light Scout Freighter
Craft :
Light Freighter / Exploration Vessel (Modified)

 
Type :
Light Freighter / Explorer

 
Length :
28 meters

 
Crew :
1 (can operate with skeleton crew)

 
Passengers or Troops :
6 (comfortable), up to 10 cramped

 
Cargo Capacity :
75 metric tons (less if heavily modified)

 
Consumables :
2 months

 
Hyperdrive Multiplier :
[x 1.5]

 
Nav Computer :
[Yes]

 
Hyperdrive Backup :
[Yes]

 
Sublight Speed :
[7D]

 
Maneuverability :
[2D+1]

 
Hull :
[4D]

 
Shields :
[2D (often temperamental)]
Weapons :

 
1 Light Laser Cannon (Dorsal Turret)
Fire Control: [1D]
Damage: [4D]

 
1 Turret Ion Cannon (Bridge-Controlled)*
Fire Control: [1D]
Damage: [4D]

 

 

 
1 Tractor Beam Projectors
Fire Control: [2D]
Damage: [None; target captured if hit]

 
Notes :

 
Skill: Space Transports

Backup Hyperdrive: x8

Ion Cannon Complications:
  • Cannot fire every round – requires one round to recharge after firing
  • Draws heavy power – shields drop by −1D until next round
  • Bridge-only operations – no turret gunner
  • Ship’s lights flicker when used
  • Note: Clearly not part of the original manufacture. Bears a worn logo from Onaka Transport Systems. Warranty expired.

    Sensors:
  • Passive: 30/1D
  • Scan: 60/2D
  • Search: 120/3D
  • Focus: 10/3D+2

  • Special Features
    Explorer’s Frame
    Once per session, the pilot may reroll one failed Astrogation or Sensors check involving unknown regions, derelicts, or anomalies.

    Modular Retrofit
    The ship may accept one temporary upgrade per adventure without full refit time (jury-rigged lab, medical bay, passenger bunks, etc.). Remove at end of arc or lock it in with downtime + credits.

    Electronic Silence Doctrine
    Once per session, the Maiden may reduce its sensor profile for one scene, granting +1D to opposed Sensors or Search checks made to detect it—as long as no weapons fire.

    Smuggling Compartments
  • +1D to resist Search or Sensors rolls
  • Can conceal:
  • 2 small cargo crates or
  • 1 humanoid-sized compartment (cramped, but survivable)

  • Quirky Systems
    Pilot MUST Roll 1d6 or choose one each time they launch:
    [1] Power fluctuations (–1 pip to shields until repaired)
    [2 or 3] Temperamental navicomputer
    [4 or 5] Engine hum audible through the hull
    [6] Docking collar sticks unless persuaded
    Star Wars d6 Sheet v1.5, made by Kummer Wolfe#7798 ( Kummer Wolfe Profile ) - Updated 10.9.2021

     
     

    Created by

    Kummer Wolfe.

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