Skill: Space Transports
Backup Hyperdrive: x8
Ion Cannon Complications:
Cannot fire every round – requires one round to recharge after firing
Draws heavy power – shields drop by −1D until next round
Bridge-only operations – no turret gunner
Ship’s lights flicker when used
Note: Clearly not part of the original manufacture. Bears a worn logo from Onaka Transport Systems. Warranty expired.
Sensors:
Passive: 30/1D
Scan: 60/2D
Search: 120/3D
Focus: 10/3D+2
Special Features
Explorer’s Frame
Once per session, the pilot may reroll one failed Astrogation or Sensors check involving unknown regions, derelicts, or anomalies.
Modular Retrofit
The ship may accept one temporary upgrade per adventure without full refit time (jury-rigged lab, medical bay, passenger bunks, etc.). Remove at end of arc or lock it in with downtime + credits.
Electronic Silence Doctrine
Once per session, the Maiden may reduce its sensor profile for one scene, granting +1D to opposed Sensors or Search checks made to detect it—as long as no weapons fire.
Smuggling Compartments
+1D to resist Search or Sensors rolls
Can conceal:
2 small cargo crates or
1 humanoid-sized compartment (cramped, but survivable)
Quirky Systems
Pilot MUST Roll 1d6 or choose one each time they launch:
[1] Power fluctuations (–1 pip to shields until repaired)
[2 or 3] Temperamental navicomputer
[4 or 5] Engine hum audible through the hull
[6] Docking collar sticks unless persuaded