Homebrew, Monster Manual II (3.5e) 2002
Animal Handling +6, Sleight of Hand +5, Stealth +8
Darkvision 60', Passive Perception 13
Innate Spellcasting. The sylph is a 5th-level spellcaster & its spellcasting ability is Charisma (DC 14 spell save, +6 spell attack bonus). The following spells are prepared & can be cast without material components:
Empowered Spellcasting (3/Day). When the sylph rolls damage for a spell, it can reroll up to three of the damage dice. It must use the new rolls.
Magic Resistance. The sylph has advantage on saving throws against spells & other magical effects.
Thunderous Burst. Melee or Ranged Spell Attack. +6 to hit, 5' reach or 120' range, one target. Hit: 9 (2d8) 2d8 thunder damage. If the sylph rolls an 8 on a d8 for this spell, it can roll another d8 & add it to the damage. The maximum number of d8's that can be added to the spell's damage per turn is 6.
Temperate to warm climates; mountains; the Elemental Plane of Air